Dalkeith

Dalkeith
Dalkeith 3151.svg
System Information
X:Y Coordinates-26.4 : 157.711[e]
Spectral classK5V[1]
Recharge time196 hours[1]
Recharge station(s)None[1]

The Dalkeith system is home to at least one inhabited world, Dalkeith V, and as of 3145 is located in the Skandia Province of the Rasalhague Dominion.[2][3]

System Description[edit]

Dalkeith is located near the Orestes and Sakhalin systems[2][3] and consists of a class K5V primary orbited by at least five planets.[1]

System History[edit]

The Dalkeith system was settled prior to the Age of War and was a part of the Tamar Pact prior to the formation of the Lyran Commonwealth, becoming a Lyran world once the Commonwealth was established in the mid-twenty-fourth century.[4]

Political Affiliation[edit]


Dalkeith V[edit]

Dalkeith V
Astrophysical
System positionFifth[1]
Jump Point distance4.12 days[1]
Moons4 (Dal-Ra, Dal-Rue, Dal-Tal, Dal-Mar)[1]
Geophysical
Surface gravity1.0[1]
Atmospheric pressureStandard (Tainted)[1]
Equatorial temperature30°C (Mild-Temperate)[1]
Surface water70%[1]
Highest native lifeAvian[1]
Landmasses3 (Dunnbar, Rockmeir, Devarick)[1]
History and Culture
Demonym(s)Dalkeithian[1]
Population2,000,000,000+ (2775),[1]
300,968,000 (3067)[1]
Government and Infrastructure
Noble RulerDuke of Dalkeith
CapitalNewhaven[1]
HPG ClassB (3067)[1]

Dalkeith V, more commonly known simply as Dalkeigh, is the fifth planet in the Dalkeith system and has four moons: Dal-Mar, Dal-Ra, Dal-Rue, and Dal-Tal.[1]

Planetary History[edit]

During the Star League era, Dalkeith was a beautiful world with a population of more than two billion. During the First Succession War, the Draconis Combine launched more than a dozen 100-megaton nuclear weapons against the defending Lyran Commonwealth Armed Forces troops. These weapons, combined with chemical weapons, were sufficient to destroy the Lyran defenders, a Castle Brian complex, and nearly the entire population. In 3075, the planet's population barely reached three hundred million. The effects of the nuclear strike were still felt, with an atmosphere high in carbon dioxide and microscopic particulates. The inhabitants needed to wear filtration devices to breathe this atmosphere, but as a small compensation they had a higher resistance to certain types of radiation.[1]

Dalkeith remained inhabited because of the large number of radioactive and heavy metals located under the Alveria mountain range, vital raw materials for the LCAF's war machine.[1]

FedCom Civil War[edit]

During the FedCom Civil War the Fourth Deneb Light Cavalry tried to maintain a neutral stance, guarding Dalkeith against Clan or Draconis Combine attacks.[21] The LAAF High Command sent the Thirteenth Donegal Guards to take control of Dalkeith's warehouses and facilities for use by troops loyal to Katherine Steiner-Davion. The Fourth Deneb Light Cavalry countered by claiming the matériel should be used to defend against an exterior threat. The Thirteenth rejected this view, and began fighting with the Fourth Deneb Light Cavalry. Using their high speed and experience in mobile warfare, tactics that were the exact opposite of the Thirteenth Donegal's preference for defensive actions, the Fourth DLC inflicted serious losses on the Lyran unit.[22] The Fourth used their oversized aerospace fighter contingent to destroy the Thirteenth's fighter wing, and then pounded the Thirteenth's prepared positions. The Fourth's ground forces would hit the Thirteenth and then fade away.[23] The LAAF High Command sent the Third Royal Guards to assist the Thirteenth Donegal Guards. The Royal Guards offset the Fourth's AeroSpace superiority, and their experience with headhunting forced the Fourth Deneb to constantly move their repair and command facilities. The Fourth was considering leaving Dalkeith when the pro-Victor Fourth Davion Guards arrived. The two units began to stage small hit and run attacks on the Lyran units, slowly reducing their numbers.[24]

Shortly after this the Fifth Alliance Guards arrived on Dalkeith, changing the balance of power again. The Davion Guards and DLC withdrew through a mountain range, leaving a series of guard forces behind to hold strategic passes. These guard forces delayed the Lyran units for five weeks. When two battalions of Lyran forces finally made it through the passes, they were mauled by the Fourth Deneb Light Cavalry. Only a company of those two battalions made it back to friendly lines.[25] The DLC and Davion Guards kept harassing the Lyran troops, making it impossible for their reconnaissance to function. After several weeks however, it became clear that the bulk of the Fourth DLC and the Davion Guards had relocated across a sea to another continent.

While the Lyran troops had been playing hide and seek in the plains behind the mountain passes, the Fourth Deneb Light Cavalry and Fourth Davion Guards created a series of defensive lines on their new home. The Third Royal Guards, pursuing a company of the Fourth DLC, walked right into a minefield. While the DLC 'Mechs sniped at the Royal Guards the Fourth Davion Guards artillery fired more FASCAM rounds behind them, sealing the Royals in a minefield. The DLC 'Mechs withdrew, leaving the Royals to suffer serious losses at the hands of the Guard's artillery, which was now firing conventional rounds directly into the minefield.[26]

A few weeks later the Lyran forces finally received the stand-up fight they wanted all along. They pushed through twenty-five kilometers of minefields and gun emplacements to face the Federated troops. Unfortunately they were battered and when the Fourth DLC attacked their flanks they broke. The Fourth DLC continued the pursuit for sixteen hours, running down the Lyrans whenever they could. The Lyran commander wanted the DLC to do this, as they were being damaged and expending ammunition in the process. Eventually the Fourth Deneb Light Cavalry was damaged and overextended, and the Lyran commander called for his surprise: The Twenty-sixth Lyran Guards, who were waiting in orbit. The Twenty-sixth dropped directly onto the Fourth Deneb Light Cavalry's positions, inflicting massive losses on them, while the original Lyran force turned and fought the Deneb Light Cavalry. Though the Twenty-sixth lost four companies the Fourth DLC couldn't escape the hammer and anvil of the two Lyran forces. Only a single combined arms battalion made it clear, with the rest of the Deneb Light Cavalry destroyed or surrendered.[27]

Military Deployment[edit]

3038[edit]

3050[edit]

3061[edit]

  • Fourth Deneb Light Cavalry RCT[30]

3067[edit]

3145[edit]

Geography[edit]

Dalkeith has three continents named Dunnbar, Rockmeir, and Devarick. The world is notable for the presence of the Alveria mountain range, a rich source of heavy metals and radioactives.[1]

Planetary Locations[edit]

  • Alveria: a mountain range on Dunnbar[1]
  • Newhaven: the planetary capital, destroyed during the First Succession War[1]

Map Gallery[edit]

Nearby Systems[edit]

Closest 48 systems (45 within 60 light-years)
Distance in light years, closest systems first:
Sakhalin 6.5 Orestes 9.9 Morningside 13.8 Symington 15.6
Ganshoren 17.0 Fatima 18.7 Accrington 20.7 Al Hillah 21.0
Eaglesham 24.1 Phalan 24.2 Camlann 28.1 Blue Diamond 28.2
Meacham 29.7 Port Moseby 29.9 Auldhouse 30.8 Shionoha 31.2
Aubisson 32.8 Apostica 33.4 Grumium 36.2 Kannon 36.3
Corridan 38.1 Karbala 39.0 Cebalrai 42.4 Yed Posterior 42.5
Buckminster 44.1 Glenlivet 44.2 Juniper 44.5 Baxter 45.3
New Wessex 46.4 Yed Prior 49.0 Gamma Sagittarius 50.9 Kelenfold 51.0
Leganes 51.5 Fort Loudon 51.7 Ueda 51.7 Alexandria 52.1
Dehgolan 52.1 Carstairs 53.9 Arcturus 54.3 Shirotori 54.8
Vega 55.9 Qualip 56.0 Rasalgethi 56.6 Tukayyid 57.1
Kimball 58.7 Tsukude 60.3 Kingtribel 60.9 Trolloc Prime 61.5

References[edit]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 1.22 1.23 FedCom Civil War, p. 197: "Dalkeith" planet profile
  2. 2.0 2.1 2.2 Era Report: 3145, p. 39: "Inner Sphere Map - [3145]"
  3. 3.0 3.1 3.2 Field Manual: 3145, p. VI, "Inner Sphere - 3145"
  4. 4.0 4.1 4.2 Handbook: House Steiner, p. 13, "Tamar Pact world within the Lyran Commonwealth before [2340] and after at their founding in [2341]"
  5. Historical: Reunification War, p. 159, "Inner Sphere Map [2596]"
  6. Era Report: 2750, p. 37, "Inner Sphere - 2750"
  7. Historical: Liberation of Terra Volume 1, p. 11, "Inner Sphere - 2765"
  8. Historical: Liberation of Terra Volume 2, p. 122-123, "Inner Sphere - 2822"
  9. House Kurita (The Draconis Combine), p. 132, "District and Prefecture Boundaries of Kurita Space"
  10. Historical: War of 3039, p. 133, "Inner Sphere - 3040"
  11. Era Report: 3052, p. 11, "Inner Sphere - 3050"
  12. Era Report: 3052, p. 23, "Inner Sphere - 3052"
  13. Era Report: 3062, p. 11, "Inner Sphere Map [3057]"
  14. Era Report: 3062, p. 29, "Inner Sphere Map [3063]"
  15. Jihad: Final Reckoning, p. 43, "Inner Sphere Map - [October 3067]"
  16. Jihad Secrets: The Blake Documents, p. 65, "Inner Sphere [3075] Map"
  17. Jihad: Final Reckoning, p. 63, "Inner Sphere Map - [March 3081]"
  18. Field Manual: 3085, p. 127, "Inner Sphere Map - [October 3085]"
  19. Era Report: 3145, p. 11, "Inner Sphere Map - [3135]"
  20. Shattered Fortress, pp. 102-103: "Inner Sphere - [3151] Map"
  21. FedCom Civil War, p. 85
  22. FedCom Civil War, p. 86
  23. FedCom Civil War, p. 100
  24. FedCom Civil War, p. 101
  25. FedCom Civil War, p. 129
  26. FedCom Civil War, p. 145
  27. FedCom Civil War, p. 163
  28. Historical: War of 3039, p. 137: "Deployment Table"
  29. 20 Year Update, p. 26: "Federated Commonwealth Deployment Table"
  30. Shattered Sphere, p. 48: "Lyran Alliance Deployment Table"
  31. 31.0 31.1 31.2 Field Manual: Updates, p. 177: "Lyran Alliance Deployment Table"
  32. Field Manual: 3145, p. 172: "Clan Force Deployments - Rasalhague Dominion"

Bibliography[edit]