Difference between revisions of "Interstellar Expeditions: Interstellar Players 3"
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Revision as of 22:29, 7 February 2013
Expression error: Unexpected < operator.
Interstellar Players 3: Interstellar Expeditions | |
---|---|
Product information | |
Type | Source Book |
Development | Herbert A. Beas II |
Primary writing | Herbert A. Beas II Johannes Heidler Ken Horner Philip A. Lee Michael Miller Aaron Pollyea Christopher D. Purnell Craig Reed Ben H. Rome Luke Robertson |
Pages | 122 |
Cover Artwork | Mike Molnar (Cover Art) Ray Arrastia Brent Evans (Cover Design) Brent Evans (Art Direction) |
Illustrations | John Ariosa Brent Evans Chris Lewis Jamie MacDonald Randal Mackey Rudy Valle Timothy Waddell David White Alex Williamson |
Publication information | |
Publisher | Catalyst Game Labs |
First published | November 19, 2012 |
Content | |
Era | Jihad era |
Series | Jihad Books |
Preceded by | Jihad Conspiracies: Interstellar Players 2 |
Description
A sequel to Jihad Conspiracies: Interstellar Players 2, this book updates and expands the background and information around the Interstellar Expeditions organization first featured the original Interstellar Players to the year 3095. Following a similar Canon Rumor format as the previous two books, numerous questions are answered and new ones raised as the organization details information on the Deep Periphery during the era of the Republic of the Sphere and its new focus on tracking down the Word of Blake that survived the conclusion of the Jihad.
From the back cover
“ | WHAT LIES BEYOND...
Nearly fifteen years have passed since the end of the Word of Blake Jihad and rise of the Republic of the Sphere. Yet even as the Inner Sphere adjusts to a new sense of normalcy, questions remain about whether the Blakist threat is gone for good or merely hibernating. Once a disorganised collective of hobbyists and academics backed by the idle wealthy, Interstellar Expeditions has emerged from the fires of war to take up the mission once claimed by ComStar's Explorer Corps: to search for the elusive hiding places where humanity's enemies might have gone. From the dead worlds on the borders of the Inner Sphere itself, to the distant, uncharted reaches of the Deep Periphery, IE relentlessly searches for the answers to mysteries dating back to mankind's first ventures into deep space, while simultaneously watching for any sign of the zealots who so recently waged the most horrendous interstellar war in modern history. Interstellar Expeditions: Interstellar Players 3 describes the organization and efforts of Interstellar Expeditions as it continues to search within (and beyond) human-occupied space in the BattleTech universe. First introduced in Interstellar Players, IE's operations have now gone truly universal, seeking answers and treasures not only from the lost and forgotten worlds of humanity's distant past, but also the distant colonies and civilizations that have risen - and even fallen - beyond the boundaries of the Inner Sphere. Gamemasters and players can decide which of these groups and discoveries may actually bear fruit, and which are misdirections left behind by the surviving leaders of the Blakist war machine. Whether from this sourcebook or the gamemaster's own imagination, these discoveries can become the ultimate villain, ally, or unique new setting for any type of BattleTech campaign! |
” |
Contents
- Shades and Spirits
- Introduction
- How to Use This Book
- Overview - Interstellar Expeditions - A Primer
- A Paradox
- The Past
- The Present
- The Future
- Our Mandate
- Our Organization
- Administration
- Department of Legal Affairs
- Department of Support and Logistics
- Department of Public Relations (Fundrasing and Mercenary Outreach)
- Stellar and Planetary Exploration Department (SPED)
- Field Operations Guide
- A Paradox
- Hunting the Word
- Gone to Ground
- Hunting the Word
- Future Prospects
- The Hidden Five
- Other Blakist Bases
- Columbus
- Mundo Nublar
- Ross 248/Terrelibre
- Long Basline Facility-3
- RWR Outpost #27
- Gamemaster's Section
- Refugees of a Lost Cause
- Spoils of War
- The Swords of Blake
- The Manei Domini
- Gamemaster's Section
- Gone to Ground
- Coreward Legacies
- States of Survival: Chainelane Isles
- Lost of Opportunities
- Rondane
- Haublan
- Idrmach
- Ingvolstand
- Syrstart
- Fredotto
- Vannes
- Paran
- Far Reach
- Chaine Cluster
- Gamemaster's Section
- The Barrens
- Von Strang's World
- The Ragnarok Union
- The New Oberon Confederation
- Star's End (Novo Cressidas)
- Republic of the Barrens
- Ferris Collective
- Gamemaster's Section
- Escorpion Imperio
- 100687
- 200887
- 220887
- 150987
- Gamemaster's Section
- States of Survival: Chainelane Isles
- Anti-Spinward Empires
- Beyond Circinus
- Astrographical Overview
- History of the Region
- Known Dangers
- Current IE Operations
- Axumite Providence
- Overview
- Thala
- History
- Recent Developments
- Society and Politics
- Military-Industrial Complex
- Personality: Alemu Mengistu
- Union of Samoyedic Colonies
- History
- Rellgion and Culture
- Government and Military
- St. Andreas (St. Timalin)
- Gamemaster's Section
- Society of St. Andreas
- Overview
- History
- Recent Developments
- Society and Politics
- Military-Industrial Complex
- Personality: Micah Winchester
- Gamemaster's Section
- Beyond Circinus
- Spinward Discoveries
- The Orion Rift
- Under New Management: The Jarnfolk
- Gamemaster's Section
- The Outworlds Wastes
- Centuries of Misery
- The Cycle Breaks
- Gamemaster's Section
- New Delphi Compact
- Background
- Government
- Economy
- The Delphi Curse
- Military
- Society
- Conclusion
- New Delphi
- Gamemaster's Section
- The Dark Expanse
- Astrographical Overview
- Beacons in the Night
- Star: SLSC GoV.11407 (Rover)
- Star: SLSC M911.2855 (Rest Stop)
- Star: SLSC K2V.9006 (New Sierra)
- Star: SLSC G9IV.1877 (Murrain)
- Star: SLSC F8Ia.0086 (Shady Palms)
- Star: SLSC A0V.4900 (Monument to Man)
- Star: SLSC M6V.15810 (Mauna Loa)
- Gamemaster's Section
- Rimward Wonders
- Here There Be Dragons
- Who We Are and Where We Came From
- Anthropology II/Sociology/Prof. Janet Assmann, PhD/ Annex 2, Sections A-B
- Gamemaster's Section
- The Canopian Ruins
- The Alexandrian Covenant
- To the Lighthouse
- Day and Night
- A House Divided Against Itself
- The Tip of the Spear
- Conclusion
- Gamemaster's Section
- Here There Be Dragons
- The Competition
- Threats All Around
- Government-Backed Competition
- Gamemaster's Section
- The Green Ghosts
- The Clans
- Overview
- Report #251D: Ghost Bear Dominion
- Report #817H: Clan Hell's Horses
- Report #133J: Clan Jade Falcon
- Report #259S: Clan Diamond Shark
- Report #9251P: Coreward Deep Perphery
- Conclusion
- Gamemaster's Section
- Threats All Around
- Rules Annex
- Role-Playing Rules
- Creating Characters based on Elements in this Book
- New Afilliation: Deep Periphery/Alexandrian Covenant
- New Afilliation: Deep Periphery/Axumite Providence
- New Afilliation: Deep Periphery/New Delphi Compact
- New Afilliation: Deep Periphery/Society of St. Andreas
- New Afilliation: Deep Periphery/Union of Samoyedic Colonies
- New Afilliation: Minor Periphery/Chainlane Isles
- The Barrens, Farhome, Outworlds Wastes and Canopian Ruins
- New Creatures
- Megalosuchus (Rauisuchus Goldingi Incognitus)
- New Delphi Lizarat (Dracena Vermius Delphinae)
- Tih (Rangifer Taradus Fiannacus)
- Spark Beetle (Preiplaneta Gigantus Azurius)
- Bounding Mantis (Stagomatis Gargantus Azurius)
- BattleTech Rules
- Using the Random Assignment Tables
- Union of Samoyedic Colonies: Nenets Security Division
- Alexandrian Covenant: Alexandrian Armed Forces
- SDS Firebases
- Random Assigment Tables
- New Units
- Reptar and Arana MilitaMechs
- QR 243 HPG Relay Satellite
- Shackleton AESV
- Bug-Eye-class Survellance WarShip
- Faslane-class YardShip
- Record Sheets
- Role-Playing Rules