Technical Readout: 2750

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Technical Readout: 2750
Product information
Type Technical Readout
Development Sam Lewis
L. Ross Babcock III (Editor-In-Chief)
Donna Ippolito (Senior Editor)
Jum Musser (Editor)
C. R. Green (Editorial Assistant)
Primary writing Clare W. Hess
Dale L. Kemper
Jim Long
Blaine L. Pardoe
Boy F. Peterson, Jr.
Pages 160
Cover artwork Dana Knutson
Illustrations Dana Knutson
Publication information
Publisher FASA
Product code 8613
First published 1989
ISBN-10 1555600891
ISBN-13 978-1555600891
MSRP 12.00 US $
Content
Era Star League era
Universe Date 3048
Timeline 2750
Series Technical Readouts

Description[edit]

Technical Readout: 2750 concerns itself with the models of 'Mechs, ASFs, tanks, hovercraft, personal equipment and WarShips in use during the first Star League. It provides Level 2 variants (before the Clans were introduced) of common 3025-era assets.

In-universe, the TRO is a compilation of technology retrieved from the Gray Death Memory Core, twenty years after its discovery.

The TRO was announced to have been replaced by TRO: 3050 Upgrade.[1]

From the back cover[edit]

In the year 2750, humanity was in the midst of a golden age. United under the interstellar government of the Star League, all mankind prospered and enjoyed an improved quality of life made possible by advances in technology, commerce, human rights, and the arts. Humanity had truly inherited the stars. But those same advances also carried a curse, for the engines of war from the Star League era possessed power unequaled in the Successor States today.

BattleTech Technical Readout: 2750 provides illustrations, statistics, and other vital information about the BattleMechs, AeroSpace Fighters, Tanks and Hovercraft, Personal Equipment, and combat JumpShips of the Star League.

Contents[edit]

STAR LEAGUE TECHNOLOGY

Weapons
Anti-Missile System
Arrow IV Missile System
Extended Range Large Laser and PPC
Gauss Rifle
KWI Ultra Autocannon 5
LB 10-X Autocannon
One-Shot Missile Packs
Pulse Laser (Small, Medium, Large)
Streak SRM-2
Swarm LRMs
Thunder LRMs
Electronics
Artemis IV FCS
Beagle Active Probe
Guardian ECM Suite
Myomer Accelerator Signal Circuitry (MASC)
Marc Missile Beacon
Construction Materials
Cellular Ammunition Storage Equipment (CASE)
Double Heat Sinks
Endo Steel Internal Structure
Ferro-Fibrous Armor
XL Engine Technology
Costs – table with purchase costs for above equipment

BATTLEMECHS

Mercury
Thorn
Mongoose
Hermes
Hussar
Sentinel
Wyvern
Crab
Kintaro
Champion
Lancelot
Exterminator
Bombardier
Guillotine
Flashman
Black Knight
Thug
Crockett
Highlander
King Crab

AEROSPACE FIGHTERS

Trident
Swift
Spad
Zero
Rogue
Tomahawk
Hellcat II
Gotha
Ironsides
Hammerhead
Rapier
Ahab

VEHICLES

Gabriel
Ripper
Beagle
Rotunda
Nightshade
Cyrano
Lightning
Zephyr
Kanga
Chaparral
Thor
Demon
Marksman
Magi
Burke
Fury
Rhino
Puma

WARSHIPS

Naval Autocannon (NAC/10, NAC/20, NAC/25, NAC30, NAC/35, NAC/40)
Missiles (Killer Whale, White Shark, Barracuda)
Lasers (NL35, NL45, NL55) and PPCs (Light NPPC, Medium NPPC, Heavy NPPC)
Lithium-Fusion Batteries
Bug-Eye
Vincent
Essex
Lola
Aegis
Congress
Black Lion
Sovetskii Soyuz
Cameron
Potemkin
Texas
McKenna
Confederate
Titan

PERSONAL EQUIPMENT

Emergency Jet Pack
EMP Pulse Mine
Rifle/Pistol Silencer
Flash Suppressor
Grapple Rod
Mauser 960
MechWarrior's Combat Suit
MediPack
Gripper Gloves
Vibro Lock Pick Kit

Notes[edit]

  • This book is an interesting glimpse into the Star League era's levels of technology, though some items within would be precluded by later updates that resulted in these items not fitting into the various game systems as well (ex: Bug-Eye).

References[edit]

  1. Notation on the Catalyst Game Lab's Errata Forum Rules & Index - Regarding status of TRO: 2750.