Summoner (Thor)
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- This article is about the 70-ton Clan OmniMech. For other uses of "Thor", see Thor.
Summoner | |
---|---|
Production information | |
Manufacturer | Eagle Craft Group[1]
Svarstaad Industriplex Gamma[3] |
Production Year | 2872[5] |
Model | Prime[1] |
Class | Heavy |
Cost | 21,320,834 C-bills |
Technical specifications | |
'Mech type | Clan OmniMech |
Mass | 70 tons |
Chassis | JFS-703 |
Armor | J63-3E Ferro Fibrous |
Engine | Redline 350 XL |
Communications System | Model J-D 067 |
Targeting Tracking System | Hawkeye 58 |
Heat Sinks | 14 double |
Speed | 86 km/h |
Jump Jets | JF Standard |
Armament |
Primary Configuration
|
BV (1.0) | 2,306[6] |
BV (2.0) | 2,298[1][7] |
Contents
Description[edit]
The Summoner is a highly mobile heavy OmniMech that is commonly used by Clan Jade Falcon in a wide variety of roles. Barely a second generation OmniMech, the Jade Falcons introduced the Summoner just after becoming the first Clan to win OmniMech technology from Clan Coyote in 2863. The Summoner was code-named Thor, its Inner Sphere reporting name, by Victor Steiner-Davion himself after fighting one on Trellwan. The name was supposedly inspired by the weapons loadout (in Prime configuration): a PPC and an AC, lightning and thunder, which are associated with the Norse god Thor.[8]
The Summoner's balanced mix of speed, mobility, armor, and firepower make it a highly effective and reliable OmniMech.[9][10][11]
Largely supplanted within the Jade Falcons by its successor the Grand Summoner during the Dark Age era, Clan Hell's Horses maintained production of the original on Svarstaad, ensuring by 3150 the Summoner was the oldest continuously produced OmniMech.[3]
Weapons and Equipment[edit]
The Summoner is powered by a lightweight 350 XL engine that gives the 'Mech a top speed of 86.4 km/h. The mobility of the Summoner is enhanced with five jump jets that allow it to jump up to one hundred and fifty meters. The Summoner has fourteen double heat sinks which are capable of handling the heat produced in most of the 'Mechs configurations with ease. To protect it from damage, the Summoner carries nine and a half tons of ferro-fibrous armor.[9][10][11]
In its primary configuration the Summoner has a basic yet effective arsenal. The primary direct fire weapon is an ER PPC backed up by an LB 10-X Autocannon that can fire both standard and cluster ammunition. For fire support and bombardment, the Summoner has an LRM-15 launcher.[9][10][11]
Alternate Configurations[edit]
- Alternate Configuration A
- For long range combat, the Summoner A has a powerful Gauss rifle which is supported by a Large Pulse Laser for intermediate ranges and an SRM-6 launcher for close combat.[1] BV (1.0) = 2,119,[6] BV (2.0) = 2,145[1][12]
- Alternate Configuration AA
- A configuration introduced in the Dark Age era, this version carries a Gauss Rifle, SRM-6, and an ER Large Pulse Laser. BV (2.0) = 2,216[13]
- Alternate Configuration B
- A missile bombardment configuration, the B configuration carries a pair of LRM-20 launchers for long-range engagements. For close combat, the Summoner B has two SRM-4 launchers. A Narc Missile Beacon allows the Summoner to designate targets for missile fire from other friendly units. The Summoner B has further protection through the use of an anti-missile system, which gives it increased protection from missile attacks.[1] BV (1.0) = 2,175,[6] BV (2.0) = 2,159[1][14]
- Alternate Configuration C
- A close range brawler, the Summoner C is armed with a single ER Large Laser for long-range sniping at enemy targets but truly comes into its own at close range. The 'Mech relies on a powerful Ultra Autocannon/20 for quick kill capabilities at close ranges. This is backed up by a highly accurate Streak SRM-6 launcher to seek out weak points in an enemy's armor and an ER Small Laser.[1] BV (1.0) = 2,168,[6] BV (2.0) = 2,379[1][15]
- Alternate Configuration D
- A multirole configuration of the Summoner, the D configuration is armed with a pair of ER Large Lasers for long range combat. These are backed up by a pair of ER Medium Lasers for short range combat. All of these lasers are linked to an advanced Targeting Computer making the 'Mech highly accurate. For anti-infantry combat, the 'Mech has a pair of Machine Guns. A pair of anti-missile systems give the 'Mech protection from missile carrying enemies, while six extra heat sinks certainly help.[1] BV (1.0) = 2,664,[6] BV (2.0) = 2,643[1][16]
- Alternate Configuration E
- Configured to take advantage of the new Advanced Tactical Missile system, the Summoner E carries an ER PPC for long range sniping capabilities. This is backed up by an ATM-6 launcher and an ATM-12 launcher which are both capable of firing a variety of specialized missiles that are configured for long, medium, and short range combat making this configuration deadly at any range.[1] BV (1.0) = 2,518[6] (2,530),[17] BV (2.0) = 2,612[1][18]
- Alternate Configuration F
- This version of the Summoner carries an Ultra AC/5 and ER Medium Laser in each arm, backed up by a torso mounted LRM-10 and ER Medium Laser. BV (2.0) = 2,186[19]
- Alternate Configuration G
- This variant is most adept sniping at long range, then dashing in to finish off its foe. The long-range punch comes from an ER PPC and an ER Large Laser, each of which is capable of opening holes in an enemy's armor. To exploit those holes, the Summoner G carries six SRM-4s and a Heavy Small Laser; four more heat sinks still aren't enough to be careless.[1] BV (2.0) = 2,452[1][20]
- Alternate Configuration H
- Similar in concept to the D configuration, the Summoner H carries two Heavy Large Lasers as its primary weapons for incredibly powerful hitting power backed up by two ER Medium Lasers. These are all linked to an advanced Targeting Computer for greater accuracy. This configuration also carries a single anti-missile system for increased defense and nine extra heat sinks for pilot comfort.[1] BV (1.0) = 2,394[6] (2,416),[21] BV (2.0) = 2,536[1][22]
- Alternate Configuration HH
- This variant uses an array of new weaponry. It mounts a Plasma Cannon, Hyper-Assault Gauss Rifle 20, Heavy Medium Laser, and a pair of ER Medium Lasers. To defend against conventional infantry, the HH carries an Anti-Personnel Gauss Rifle.[1] BV (2.0) = 2,490[1][23]
- Alternate Configuration J
- The main firepower is provided by a HAG-40 in the left arm/torso. This is supported by twin Improved Heavy Medium Lasers in the right arm. A Light Active Probe is mounted in the right torso. BV (2.0) = 2,666[3]
- Alternate Configuration M
- The preferred configuration of Nicolai Malthus, the M configuration is similar to the primary configuration in that it has an ER PPC as its primary weapon backed up by an LB 10-X Autocannon. Where it deviates is that for close combat the M configuration of the Summoner has a Streak SRM-6 and an ER Small Laser as secondary weapons.[1] BV (1.0) = 2,254, BV (2.0) = 2,251[1][24]
- Alternate Configuration Q
- This configuration uses a Large Pulse Laser and ER PPC for primary firepower. For close combat it carries a Heavy Small Laser and Heavy Medium Laser and six SRM-4 missile launchers. BV (2.0) = 2,479[9][25][3]
- Alternate Configuration T
- An ER PPC mounted in the right arm is supplemented by a ProtoMech AC/8 in the left arm. A Streak LRM-15 in the left torso provides additional firepower. The missile launcher and autocannon each have two tons of ammunition. BV (2.0) = 2,355[3]
- Alternate Configuration U
- This version carries a pair of ER PPCs tied into a Targeting Computer and a single LRT-15. The fixed Jump jets of the chassis prevents the installation of Underwater Maneuvering Units Pods typical of most "U" Omni-mech configurations which limit underwater performance of the machine. BV (2.0) = 3,092[26]
- Alternate Configuration Z
- This configuration was used by The Society. It has a 150 meter jump capability and a Nova CEWS. Its right arm carries an experimental ER Large Pulse Laser. The left arm carries eight AP Gauss Rifles to deal with battle armor and conventional infantry. The left torso mounts a single iATM 12 with three tons of ammunition.[27]
Apocryphal Configurations[edit]
These variants were introduced in various apocryphal sources, and thus far have not appeared in any canonical media.
From MechWarrior Online:
- SMN-PD "Pride"
- A customized variant of the Summoner supposedly piloted by Aidan Pryde, the Pride uses an Ultra Autocannon/10 in its left arm, supported by an Ultra Autocannon/5, each with one ton of ammo. The left torso carries an ER medium laser with a Clan anti-missile system and a ton of AMS ammo. A single ER medium laser is in the right arm.[28]
Design Quirks[edit]
The Summoner has the following Design Quirks:[29]
Related Designs[edit]
- Thresher - Clan Jade Falcon became the first Clan to win OmniMech technology from Clan Coyote in 2863. Shortly after winning this new technology, the Jade Falcons used Thresher BattleMechs as the basis for production of the Summoner OmniMech, a design which has since dominated the Jade Falcon touman[30][31].
- Thanatos - Originally designed as an Omnimech, the Thanatos BattleMech was originally created to emulate the Summoner.
- Sunder - The Sunder OmniMech was reverse engineered from Clan OmniMech salvage after the Battle of Luthien. Until later production runs of the Sunder, the chassis of Summoner and Hellbringer (Loki) OmniMechs were reinforced to bear the extra weight, resulting in significant actuator problems.[32]
- Falconer - This 'Mech was designed in part by Hanse Davion, who sought a 'Mech that could beat the Falcons at their own game. Its movement profile and performance were clearly inspired in part by the Clan Thor, a 'Mech that caused Federated Commonwealth troops no end of difficulties.[33]
- Thor II - Developed by Clan Jade Falcon in 3093, the Thor II or Grand Summoner improved upon the original Thor by removing the permanently mounted Jump Jets and adding an Endo-Steel frame. Mounting a similar energy-ballistic-missile loadout as its progenitor, the Thor II is superior to the original design in almost every way.
Notable Pilots[edit]
- See list of Notable Summoner Pilots
Quote[edit]
“ | If you see a Falcon not in a Summoner, Hellbringer or Kit Fox, double your caution. | ” |
- Clan Coyote adage[34]
Notes[edit]
- In German products, the unit's proper Clan name was altered to Nemesis. The unit's proper Inner Sphere name was left unchanged.
Gallery[edit]
Original Summoner from TRO:3050
Summoner from BTC:TRoW
Summoner from TRO:3050 Upgrade
Summoner (Thor) from RG:ilClan v3
Marthe Pryde's Summoner Theseus from BT:Legends
Nicolai Malthus' Summoner M from BT:Legends
Summoner Prime from CCG
Summoner from MWDA
Model of Summoner from MW4: Mercenaries
Summoner concept art from MWO
Summoner (with Inner Sphere codename Thor) miniature from 25th Anniversary Introductory Box Set
Summoner miniature from BattleTech: Clan Command Star
References[edit]
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 1.16 1.17 1.18 1.19 1.20 1.21 Technical Readout: Clan Invasion, pp. 58–59: "Thor"
- ↑ Masters and Minions: The StarCorps Dossiers, p. 130: "Corporations of the Jade Falcon OZ - [Olivetti Weaponry]"
- ↑ 3.0 3.1 3.2 3.3 3.4 Recognition Guide: ilClan, vol. 3, p. 13: "Summoner (Thor)"
- ↑ The Wars of Reaving, p. 49: "The Raven Absorption"
- ↑ MUL online entry for Summoner (Thor)
- ↑ 6.0 6.1 6.2 6.3 6.4 6.5 6.6 Combat Operations, p. 109
- ↑ Record Sheets: 3050 Upgrades Unabridged (Clan & Star League), p. 98
- ↑ Lethal Heritage, ch. 17
- ↑ 9.0 9.1 9.2 9.3 Technical Readout: 3050 Upgrade, pp. 134–135: "Summoner OmniMech Profile"
- ↑ 10.0 10.1 10.2 Technical Readout: 3050, pp. 32–33: "Summoner OmniMech Profile"
- ↑ 11.0 11.1 11.2 Technical Readout: 3050 Revised, pp. 30–31: "Summoner OmniMech Profile"
- ↑ Record Sheets: 3050 Upgrades Unabridged (Clan & Star League), p. 99
- ↑ Record Sheets: 3145 New Tech, New Upgrades, p. 156
- ↑ Record Sheets: 3050 Upgrades Unabridged (Clan & Star League), p. 100
- ↑ Record Sheets: 3050 Upgrades Unabridged (Clan & Star League), p. 101
- ↑ Record Sheets: 3050 Upgrades Unabridged (Clan & Star League), p. 102
- ↑ Record Sheets: Upgrades, p. 124
- ↑ Record Sheets: 3050 Upgrades Unabridged (Clan & Star League), p. 103
- ↑ Record Sheets: 3050 Upgrades Unabridged (Clan & Star League), p. 104
- ↑ Record Sheets: 3050 Upgrades Unabridged (Clan & Star League), p. 105
- ↑ Record Sheets: 3060, p. 188
- ↑ Record Sheets: 3050 Upgrades Unabridged (Clan & Star League), p. 106
- ↑ Record Sheets: 3050 Upgrades Unabridged (Clan & Star League), p. 107
- ↑ Record Sheets: 3050 Upgrades Unabridged (Clan & Star League), p. 108
- ↑ Record Sheets: 3050 Upgrades Unabridged (Clan & Star League), p. 109
- ↑ Record Sheets: 3085 Unabridged — Old is the New New, p. 146
- ↑ The Wars of Reaving Supplemental, p. 72
- ↑ MechWarrior Online - "Clan Heroes Sale Page"
- ↑ BattleMech Manual, p. 95: Design Quirk Table - Summoner Entry
- ↑ Field Manual: Warden Clans, p. 41
- ↑ Technical Readout: 3050 Upgrade, p. 134
- ↑ Technical Readout: 3058, p. 94
- ↑ Technical Readout: 3055 Upgrade, p. 62
- ↑ Technical Readout: 3050 Upgrade, p. 134
Bibliography[edit]
- 1st Somerset Strikers
- BattleMech Manual
- Bred for War
- Combat Operations
- Falcon Guard (novel)
- Field Manual: Warden Clans
- Recognition Guide: ilClan, vol. 3
- Record Sheets: 3050 Upgrades Unabridged (Clan & Star League)
- Record Sheets: 3060
- Record Sheets: 3085 Unabridged — Old is the New New
- Record Sheets: 3145 New Tech, New Upgrades
- Record Sheets: Upgrades
- Technical Readout: 3050
- Technical Readout: 3050 Revised
- Technical Readout: 3050 Upgrade
- Technical Readout: 3055 Upgrade