Trell

(Redirected from Trellwan)
Trell
Trell 3151.svg
System Information
X:Y Coordinates-113.976 : 386.942[e]
Star namesTrell
Spectral classM2[1]
Recharge time203 hours[2]
Recharge station(s)None[citation needed]
Planet(s)5[1]

System Description[edit]

The Trell system is located coreward of Terra near the Periphery. It has five planets, the innermost being inhabited and known as Trell I or Trellwan. It was for a long time a member of the Lyran Commonwealth. Since 3052 it has been held by several different Clans including Clan Jade Falcon, Clan Steel Viper, and most recently Clan Hell's Horses.[citation needed]

Political Affiliation[edit]


Trell I (Trellwan)[edit]

Trellwan
Astrophysical
Also known asTrell I
System positionFirst[1]
Jump Point distance2.86 days[citation needed]
Geophysical
Surface gravity0.86[1]
Atmospheric pressure683 mbar (512 mm Hg, N2 75%, O2 23.2%, H2O 0.4%, CO2 312ppm)[1]
Equatorial temperature-80°C (Apastron, night) to 40°C (Periastron, midday)[1]
Surface water9%[1]
Highest native life80% mammals[citation needed]
Landmasses1[1]
History and Culture
Colonized2616[1]
Demonym(s)Trell, Trellwanese[40]
Government and Infrastructure
Noble RulerDuke of Trell
CapitalSarghad[1]
HPG ClassB[citation needed]

Planetary History[edit]

Trell I was first colonized in 2616. The planet's official name is Trell I, for being the first (innermost) planet of the system, but the natives have slurred the words together into the word "Trellwan." Inhabitants of Trellwan are called "Trellwanese," but are also casually referred to as "Trell." They have generally dropped the use of surnames.[40]

There are three main colonies on Trellwan. The most important is Sarghad, the capital, which serves as administrative and trade center and has the planet's only spaceport.[1]

Around 3025, a plot by Duke Hassid Ricol orchestrated an attempt to bring the world under the banner of the Draconis Combine. This plan was foiled by the newly created Gray Death Legion.[41][42]

Clan Invasion[edit]

Victor Steiner-Davion was stationed on Trell I after his graduation from the Nagelring academy in 3049, commanding a battalion of the Twelfth Donegal Guards. The planet was an early target of Clan Jade Falcon during Operation REVIVAL. This battle appears to have been the first clash between Clan forces and troops of the Federated Commonwealth. The defenders initially believed the Falcons to be merely another group of pirates, and were not prepared for a full-on invasion by technologically superior forces.

The Falcons grounded on 13 April 3050 and quickly drove for the Twelfth and Victor. For his part, Victor was at the head of his battalion, on the way to a training exercise with the Red Brigade. The scouts initially confused contact with Falcon forces for the Brigade, though they realized their fatal mistake and warned Victor, who alerted the battalion. On the other side of the Castle Mountains from the rest of the regiment, in the Chrysall Pass, the battalion was hard pressed to hold off the Falcon Guards. Victor retreated through the pass, but was hit by Falcon air and ground assets. During the fighting, he christened the Summoner OmniMech the "Thor" because of its powerful arm-mounted weapons. He tried to retreat into the mountains, but realized the Falcon forces would be able to cut them off from the rest of the unit. A surprise rear assault by the hitherto undetected Red Brigade gave Victor and the remaining 'Mechs of this battalion the chance to slip away, which they did, right into the mountain caverns along with the surviving forces of the Brigade.[43][44][45][46] though the unit was finally destroyed.

Over the course of the Guards' desperate defense, Steiner-Davion and Galen Cox were separated from their allies and fought and defeated a lone Falcon Summoner in Thunder Rift, using the Rift's rough terrain to negate the Clanner's range advantage. When they returned to base afterwards, their commanding officer, Leftenant-General Jeremy Hawksworth, informed them that the regiment was on the brink of defeat. Victor suggested retreating the remaining forces to the area of Thunder Rift and fighting a guerrilla campaign. The general accepted the suggestion, but could not allow the designated Archon-Prince to remain on Trellwan and be captured or killed. He ordered Cox to assure Victor's evacuation, despite the young Kommandant's clear willingness to remain and see the fight through. Cox ended up having to sucker punch his friend and knocking him out in order to get him off planet.

Implementing Victor's plan, the Twelfth harassed the occupying Falcons for months, though the unit was ultimately destroyed.[43][44][45][46]

Inter-Clan conflicts and Jihad[edit]

In April 3053, the Steel Viper Fifty-first attacked Trell I with the intention of stopping Clan Jade Falcon raids that originated from there. On landing, the Fifty-first found no trace of their opponents, the Eighth PGC, and subsequently walked into an ambush. This triggered a four-day battle that ended in a Steel Viper victory, but at the cost of serious casualties.[47]

In 3054,[48] the Cluster was stationed on Trell I along with the bulk of Gamma Galaxy and were still defending the planet in 3060.[22]

Having been reconquered by Clan Jade Falcon during the ejection of Clan Steel Viper from the Inner Sphere, Trell I was invaded again during the Jihad, when Clan Ice Hellion launched an invasion of Clan Jade Falcon holdings in the Inner Sphere in early 3071. Trell I was invaded by the Ice Hellions between 7 and 28 June 3071, but the Ice Hellion invasion stalled as heavy fighting continued on Trell I and other worlds throughout July 3071.[26][27] The Forty-fifth Striker Irregulars were holding Winfield for the Ice Hellions when the Falcon Guards arrived to recapture the planet, and by January 3072 the Irregulars had been defeated and captured.[28]

Military Deployment[edit]

Geography[edit]

With only 9% of its surface being covered by two small oceans along the equator, Trellwan is a rather dry world although it has a breathable atmosphere. The land consists of vast desert plains and rugged mountain ranges. Tidal stresses contribute to ongoing volcanic and seismic activity.[1]

Trellwan orbits Trell in a 3:2 spin-orbit resonance, much like Mercury in the Sol system. A Trell year is ~45 standard days, while a Trell day is ~30 standard days. As a result, Trellwan experiences long days and nights but relatively brief annual seasons.[56]

Over time the residents of Trellwan developed their own timekeeping methods for intervals longer than a standard hour. A Trell period is 15.25 hours and serves as the basic unit of daily life on Trellwan, though there are no universally agreed "work" or "rest" periods.[57] A segment is 12 periods (183 hours). A Trell day is four segments or 48 periods (732 hours). A Trell year is six segments or 72 periods, from periastron to periastron. A full Trell seasonal cycle or "threeday" covers twelve segments or 144 periods. In summary:

  • 1 period = 15.25 hours
  • 1 segment = 12 periods = 183 hours
  • 1 day = 4 segments = 48 periods = 732 hours
  • 1 year = 1.5 days = 6 segments = 72 periods = 1098 hours
  • 1 seasonal cycle = 2 years = 3 days = 12 segments = 144 periods = 2196 hours

The three days and three nights of each seasonal cycle (relative to Sarghad) are named Firstday, Firstnight, Seconday, Secondnight, Thirday, Thirdnight. Each new year following periastron is marked by rough weather (Firstday Storms, Secondnight Storms). Winter runs from mid-Firstnight to mid-Thirday. Temperatures vary considerably over the course of each day and night. In the Sarghad region they follow this pattern:

Trellwan Seasons (Sarghad region)
Firstday Firstnight Seconday Secondnight Thirday Thirdnight
Near Passage Far Passage
Storms Storms
Winter
20°C
68°F
40°C
104°F
10°C
50°F
-10°C
14°F
-20°C
-4°F
-10°C
14°F
-20°C
-4°F
-40°C
-40°F
-10°C
14°F
10°C
50°F
20°C
68°F
10°C
50°F
20°C
68°F
Snowfall Warming

Snow accumulates in the Crysanden Range from mid-Firstnight to mid-Secondnight. As the region warms from mid-Secondnight through Thirdnight, snowmelt from the Crysandens drives the waterfall in Thunder Rift.[56]

One wildcard in Trellwan's weather is that Trell is a flare star. Though rare, the periodic flares can be dangerous for anyone exposed to them. One story describes a criminal being released in the desert during a flare as a form of capital punishment.[40]

Planetary Locations[edit]

  • Castle Mountains: a mountain range on Trellwan[43]
    • Chrysall Pass: a pass through the Castle Mountains and site of an important battle during Operation REVIVAL[43]
    • Smuggler's Maze: a location within the Castle Mountains[43]
    • Smuggler's Mouth: an entrance to an immense network of caverns that honeycombs the Castle Mountains[43]
    • Smuggler's Paradise: a location within the Castle Mountains[43]
    • Smuggler's Valley: a valley within the Castle Mountains not far from Chrysall Pass[43]
  • Crysanden Range: a mountain range north of Sarghad and Mt. Gayal[58]
    • Thunder Rift: a fissure in the Crysandens northwest of Mt. Gayal[58]
  • Drebbin River: a river and site of an important battle during Operation REVIVAL[43]
    • Pirate Chasm Bridge: a bridge over the Drebbin and site of an important battle during Operation REVIVAL[43]
  • Gath: one of three settlements on Trellwan[citation needed]
  • Grimheld Sea: one of two equatorial seas on Trellwan[58]
  • Mount Gayal: an isolated mountain north-northeast of Sarghad[58]
    • The Castle: a fortification located on the southern slope of Mt. Gayal[58]
  • Nerge: The Black Desert, a region 2000 km west of Sarghad, subsolar point during Near Passage periastron[59]
  • Sarghad: the capital city and largest of three settlements on Trellwan[1]
  • Tremain: one of three settlements on Trellwan.[citation needed]

Image gallery[edit]

Map Gallery[edit]

Nearby Systems[edit]

Closest 36 systems (35 within 60 light-years)
Distance in light years, closest systems first:
Butler 16.9 Maxie's Planet 17.7 Treeline 18.5 Derf 18.5
Persistence 20.8 Twycross 22.4 Romulus 25.4 Malibu 32.6
Waldorff 33.4 Wotan 35.4 Evciler 35.7 Steelton 36.3
Chateau 39.2 Denizli 39.6 Icar 40.6 Seiduts 40.9
Beta 40.9 Toland 44.5 Csesztreg 44.9 Apolakkia 46.6
Golandrinas 47.4 Apollo 48.1 Blackjack 48.5 Alyina 50.6
Goat Path 52.4 Devin 53.1 Harvest 53.2 Vantaa 54.4
Star's End 54.7 New Caledonia 57.8 Leskovik 58.7 Bensinger 59.5
Hot Springs 59.8 Somerset 59.8 Norn 59.8 New Ålborg 60.6

References[edit]

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 Decision at Thunder Rift (1992 Roc reprint), pp. i-ii: Trellwan
  2. 2.0 2.1 Tamar Rising, poster map
  3. Handbook: House Steiner, p. 13
  4. Handbook: House Steiner, p. 25
  5. Historical: Reunification War, p. 158
  6. Era Report: 2750, p. 36
  7. Field Manual: SLDF, p. vii: "Inner Sphere - [2764] Map"
  8. Historical: Liberation of Terra Volume 1, p. 10
  9. First Succession War, pp. 24–25
  10. Handbook: House Steiner, p. 36
  11. Historical: Liberation of Terra Volume 2, pp. 122–123
  12. First Succession War, pp. 112–113
  13. Handbook: House Steiner, p. 40
  14. House Steiner (The Lyran Commonwealth), p. vii: "Lyran Commonwealth Map - [3025]"
  15. Handbook: House Steiner, p. 47
  16. Handbook: House Steiner, p. 56
  17. Handbook: House Steiner, p. 59
  18. Historical: War of 3039, p. 132
  19. Era Report: 3052, p. 11
  20. Handbook: House Steiner, p. 61
  21. Era Report: 3052, p. 23
  22. 22.0 22.1 22.2 22.3 22.4 Field Manual: Warden Clans, p. 165
  23. Era Report: 3062, p. 29
  24. Handbook: House Steiner, p. 70
  25. Jihad: Final Reckoning, p. 43
  26. 26.0 26.1 Jihad Hot Spots: 3076, p. 16: "Timeline of the Jihad"
  27. 27.0 27.1 Jihad: Final Reckoning, p. 49: "The Jihad in Review"
  28. 28.0 28.1 28.2 Operation ICE STORM Part Two: Winds of Spring, pp. 55–56
  29. Jihad Secrets: The Blake Documents, p. 31
  30. Jihad Secrets: The Blake Documents, p. 65
  31. Field Report: Clans, p. 26
  32. Field Report: LAAF, p. 19
  33. Jihad: Final Reckoning, p. 62
  34. Field Manual: 3085, p. vii: "Inner Sphere - [3085] Map"
  35. Era Digest: Dark Age, p. 12: "Map of the Inner Sphere 3130"
  36. Era Report: 3145, p. 11
  37. Era Report: 3145, p. 39
  38. Field Manual: 3145, p. VI: "Inner Sphere - [3145] Map"
  39. Shattered Fortress, pp. 102–103
  40. 40.0 40.1 40.2 Decision at Thunder Rift, ch. 6
  41. This is described fully in the novel Decision at Thunder Rift.
  42. Mercenary's Handbook 3055, p. 49
  43. 43.00 43.01 43.02 43.03 43.04 43.05 43.06 43.07 43.08 43.09 43.10 Jade Falcon Sourcebook, p. 26: "Trell I"
  44. 44.0 44.1 Lethal Heritage, pp. 163–168, 188
  45. 45.0 45.1 Era Report: 3052, p. 15: "Timeline of Events"
  46. 46.0 46.1 Era Report: 3052, pp. 12, 24
  47. Field Manual: Warden Clans, p. 145: "51st Battle Cluster Profile"
  48. 48.0 48.1 Objective Raids, p. 30
  49. 49.0 49.1 First Succession War, p. 139: "First Succession War Deployment Table - LCAF"
  50. Decision at Thunder Rift, ch. 4
  51. Decision at Thunder Rift, ch. 17
  52. Historical: War of 3039, p. 137: "Deployment Table"
  53. 20 Year Update, p. 25: "Federated Commonwealth Deployment Table"
  54. Field Report: Clans, p. 15: "Clan Jade Falcon Deployment Status"
  55. 55.0 55.1 Field Manual: 3145, p. 167: "Clan Force Deployments - Clan Hell's Horses"
  56. 56.0 56.1 Decision at Thunder Rift (1992 Roc reprint), pp. iv: Day/Night Cycles on Trellwan
  57. Decision at Thunder Rift, ch. 5
  58. 58.0 58.1 58.2 58.3 58.4 Decision at Thunder Rift (1992 Roc reprint), pp. iii: Map of Trellwan (Sarghad - Spaceport Area)
  59. Decision at Thunder Rift, ch. 10

Bibliography[edit]