Difference between revisions of "Cellular Ammunition Storage Equipment"
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[[Inner Sphere]] CASE weighs half-a-ton per piece, while [[Clan]] CASE does not require any additional tonnage. Both the [[Inner Sphere]] and Clan CASE cost 50,000 [[C-Bills]]. CASE mounted on an Inner Sphere [['Mech]] can only be placed in a torso section, and only protects that torso section. Any other ground, sea, or air vehicle mounting CASE only requires one, which protects the entire vehicle.<ref name="TMp210"/><ref name="TRO:2750p12"/><ref name="TRO:3050p221"/> | [[Inner Sphere]] CASE weighs half-a-ton per piece, while [[Clan]] CASE does not require any additional tonnage. Both the [[Inner Sphere]] and Clan CASE cost 50,000 [[C-Bills]]. CASE mounted on an Inner Sphere [['Mech]] can only be placed in a torso section, and only protects that torso section. Any other ground, sea, or air vehicle mounting CASE only requires one, which protects the entire vehicle.<ref name="TMp210"/><ref name="TRO:2750p12"/><ref name="TRO:3050p221"/> | ||
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+ | ==Rules== | ||
+ | CASE overall protects the Mech, however it does not contain, or otherwise negate the damage of an explosion in the same way [[CASE II]] is capable of. When an ammo load is detonated, apply all damage of the loaded ammo to the area affected. If the location containing the ammo isn't protected by CASE, and the damage exceeds the Internal Structure value of the location where the detonation takes place, the remaining explosion damage will transfer towards the torso of the mech whilst destroying the affected location. So, for example, an explosion in the left arm will transfer to the left torso of the 'Mech, and if that location isn't protected by CASE AND damage destroys the left torso, then the remaining damage will transfer to the center torso, until the 'Mech is destroyed, or the damage is dissipated. | ||
+ | |||
+ | A unit WITH CASE mounted can reduce the damage taken from an ammunition explosion. Any time an ammo explosion enters a location with CASE, the damage will be applied as normal, but the excess damage, if applicable will not transfer to the next location. If using the example above, an ammo explosion occurs in the left arm, destroying it. The damage will spread to the left torso, but this time the left torso mounts CASE. Regardless of how much excess damage remains after destroying the left torso, the damage can not transfer to the center torso as the CASE vents the explosion, saving the 'Mech from total destruction. | ||
+ | |||
+ | Unfortunately, CASE can't be mounted in the arm or leg of a 'Mech. | ||
+ | <ref name="TWp133">''Total Warfare'', p. 133-4 , "CASE"</ref> | ||
== Models == | == Models == |
Revision as of 23:44, 14 December 2018
Cellular Ammunition Storage Equipment (CASE) | |
Production information | |
Type | Equipment (Physical Enhancement) |
Tech Base | Clan[1] |
Year Availability | Clan = 2825 |
Year Introduced | Clan = 2825 CSJ |
Year Extinction | IS = 2840 [1] |
Year Reintroduced | IS = 3036 DC[1] |
Technology Rating | D |
Availability Ratings | C/F/D |
Technical specifications | |
Heat | 0 |
Tons | Clan = 0
IS = 0,5 |
Critical Slots | Clan = 0
IS = 1 |
Cost (unloaded) | 50,000 |
BV (1.0) | C |
BV (2.0) | C |
Description
CASE, short for Cellular Ammunition Storage Equipment, was created by the Terran Hegemony in 2476[1] as a system designed to reduce the hazards of carrying volatile or explosive equipment, usually ammunition. CASE is essentially a specialized container structure for housing the equipment, and redirects explosive force in the event that the equipment explodes. While this makes it invaluable for preventing excessive internal damage, CASE does not actually stop the explosion, it merely contains and redirects the explosive force, so after an explosion units likely will be crippled or nonfunctional, though not destroyed outright.[1][2][3]
Inner Sphere CASE weighs half-a-ton per piece, while Clan CASE does not require any additional tonnage. Both the Inner Sphere and Clan CASE cost 50,000 C-Bills. CASE mounted on an Inner Sphere 'Mech can only be placed in a torso section, and only protects that torso section. Any other ground, sea, or air vehicle mounting CASE only requires one, which protects the entire vehicle.[1][2][3]
Rules
CASE overall protects the Mech, however it does not contain, or otherwise negate the damage of an explosion in the same way CASE II is capable of. When an ammo load is detonated, apply all damage of the loaded ammo to the area affected. If the location containing the ammo isn't protected by CASE, and the damage exceeds the Internal Structure value of the location where the detonation takes place, the remaining explosion damage will transfer towards the torso of the mech whilst destroying the affected location. So, for example, an explosion in the left arm will transfer to the left torso of the 'Mech, and if that location isn't protected by CASE AND damage destroys the left torso, then the remaining damage will transfer to the center torso, until the 'Mech is destroyed, or the damage is dissipated.
A unit WITH CASE mounted can reduce the damage taken from an ammunition explosion. Any time an ammo explosion enters a location with CASE, the damage will be applied as normal, but the excess damage, if applicable will not transfer to the next location. If using the example above, an ammo explosion occurs in the left arm, destroying it. The damage will spread to the left torso, but this time the left torso mounts CASE. Regardless of how much excess damage remains after destroying the left torso, the damage can not transfer to the center torso as the CASE vents the explosion, saving the 'Mech from total destruction.
Unfortunately, CASE can't be mounted in the arm or leg of a 'Mech. [4]
Models
CASE is manufactured on the following planets: