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'''Manei Domini''' – An elite group of cybernetically-enhanced soldiers who served the [[Word of Blake]] from approximately [[3060]] into the early 3080s. Their name is in latin, meaning ''Hands of the Master''.<ref>''A Guide To Covert Ops'' p. 105 - organization translated name.</ref>
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{{Update Needed|[[The Wars of Reaving]]|[[Jihad: Final Reckoning]]}}
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| Type = Religious Organization
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{{quote|''I regret that such theatrics are necessary, but there had to be retribution. Understand this, Regulan Prince: we could lay this entire spaceport—and everyone within it—to waste in the time it just took to break the bones in your arm. Do not mistake our restraint for weakness. As surely as we have the power to shatter Frail bones, we have the power to shatter your entire Frail nation.''|[[Precentor]] [[Apollyon]]<ref>''Jihad Hot Spots: 3076'', pp. 4–8: "Sins of the Father"</ref>}}
  
These soldiers were considered their own sub-group within Word of Blake organization, forming the [[Shadow Divisions]]. Public knowledge of them was largely unknown until the [[Jihad]] began in [[3068]].<ref>''Jihad Hot Spots: 3072'', p. 119 - "Rules Annex" - Manei Domini - Creation rules mentions Domini existed during the 3060s as small special operation teams.</ref>
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The '''Manei Domini''' were an elite group of cybernetically enhanced soldiers who served the [[Word of Blake]] from approximately [[3060]] into the early [[3080]]s. These soldiers were considered their own subgroup within the Word of Blake organization, forming the [[Shadow Divisions]] but also often operating as individual agents or in small teams. They were largely unknown to the wider public until the [[Jihad]] began in [[3068]].<ref>''Jihad Hot Spots: 3072'', p. 119: "Rules Annex" - Manei Domini - Creation rules mentions Domini existed during the 3060s as small special operation teams</ref>  This warrior-culture answered only to the Manei Domini leadership. Their leadership included the [[Precentor]] of the Manei Domini, an individual named [[Apollyon]], who answered to an individual known only as [[Thomas Marik|the Master]].<ref>''Jihad Secrets: The Blake Documents'', p. 81: "Apollyon profile" – Title of Precentor Manei Domini and him answering only to the Master are listed</ref>
  
This warrior-culture only answered to the Manei Domini leadership. The leadership includes the Precentor Manei Domini, an individual named [[Apollyon]].  He answers to a only referred individual known only as [[Thomas Marik|the Master]].<ref>''Jihad Secrets: The Blake Documents'', p. 81 – "Apollyon profile" – Title of Precentor Manei Domini and him answering only to the Master are listed</ref>
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Their [[w:Latin|Latin]] name supposedly means ''Hands of the Master'',<ref>''A Guide to Covert Ops'', p. 105</ref> though it has been acknowledged in-universe that the translation is actually inaccurate ("bad Latin").<ref>''Jihad Hot Spots: 3072'', p. 104: "Armies of Blood and Steel"</ref>
 
 
==Overview of Manei Domini==
 
Typically, Manei Domini are soldiers who have been selected for their fanatical devotion and dedication to the Word of Blake. Normally soldiers who have grievous injuries which require radical reconstruction and implantation are more preferable for Manei Domini selection.<ref>''Jihad Hot Spots: 3072'', p. 123 – "Requirements of becoming a Manei Domini".</ref>
 
 
 
The Manei Domini utilize their own langauge aptly named ''High Dominus'', which is a mix of ancient Greek and classic Latin. However the Manei Domini regularly intermix ''High Dominus'' with more well known languages such as English.  This intermixing understandably confuses others not of the Manei Domini who hear it. Usually it is spoke in greetings to fellow Domini as well as in special chants.<ref>''Jihad Hot Spots: 3072'', p. 122 - "Rules Annex" - language of Domini Manei and it usage.</ref>
 
 
 
==Characteristics==
 
Manei Domini soldiers are known for their fierceness, fearlessness, and fanatical devotion to their duty. They are all rated as elite warriors regardless of rank or duty.  In addition, they trust their fellow Manei Domini kin without question further compounding their combat capability. Nearly all Manei Domini are massively augmented with Cybernetics. Some had these hidden and could appear to be totally normal from the outside, in a effort to enhance their undercover abilities. Others where augmented with combat attachments to help them dispatch their foes quickly and horrifically, instilling fear in their targets. Many 'Mech pilots and vehicle crews were given cybernetics that allowed them to directly connect with their 'Mech or vehicle allowing them to pilot their charge as if it was part of them.
 
 
 
==Manei Domini combat style==
 
Manei Domini in combat were lethal ruthless killers, however they were not berserkers killing all in sight with no regard for tactics or discipline. Manei Domini would regularly engage multiple targets at once so as to be efficient as possible, whilst occasionally adding the odd gory or grisly kill to demoralize opponents. Manei Domini never retreated out of fear but did make withdrawals when the situation proved untenable, unless a last stand was conducive to the will of their superiors. Manei Domini almost never where captured alive, even when this occurred the Manei Domini almost always killed themselves rather than be interrogated, again unless they saw it as furthering their superiors wishes. Manei Domini would kill all Clan opponents that were captured or surrendered, underlining their utter hatred for the Clans.
 
  
 
==History==
 
==History==
 
===Early History===
 
===Early History===
During most of the 3060s the Manei Domini were reportedly operating strictly as a spec ops organization. Intelligence agencies begun hearing reports on the Manei Domini, starting from Outreach.  When Dragoon's [[Wolfnet]] begun to hear of Manei Domini, they first believe them to be a covert-mercenary group.  Their name in some reports sometimes mentioned as the ''Manei Atrocis'', Bloody HandsSigns of the unit, first came up on the Periphery world of ''[[Helios (planet)|Helio]]''. Where the wreckage of a Manei Domini vehicle was found with Bloody Hand symbol on themThe Domini caused confusion with Dragoons which were trying to locate them. Domini had been principlly in the [[Chaos March]], but also in the [[Marian Hegemony]] and [[Circinus Federation]].  In the Chaos March, the Domini wiped out [[House Liao|Capellan]] backed insurgencies, Zhanzheng de Guang, on [[Caph]], [[Fletcher]], [[Hall]], [[Keid]] and [[Liberty]]. Manei was also waging a war against [[Wolf's Dragoons|Wolf's Dragoons']] Wolfnet and [[7th Kommandos|Seventh Kommandos]] as well. Domini arranging the brutal murders of many of Dragoons' members, and used organizing bomb attacks ultimately isolate the Dragoon's Intelligence Service so it could not operate properly. 
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During most of the 3060s the Manei Domini were reportedly operating strictly as a special operations organization. Intelligence agencies began hearing reports on the Manei Domini starting from the [[Wolf's Dragoons|Dragoons']] [[Wolfnet]] on [[Outreach]]They made their first appearance on the [[Periphery]] world of [[Helios (system)|Helios]], where the wreckage of a Manei Domini vehicle was found with a Bloody Hand symbol on it (their name in some reports was sometimes mentioned as the ''Manei Atrocis'', or '''Bloody Hands'''<ref>''Interstellar Players'', p. 15: "The Sixth of June"</ref>)Their primary area of operation appeared to be the [[Chaos March]] - where the unit wiped out the [[House Liao|Capellan]]-backed ''[[Zhanzheng de Guang]]'' insurgencies on [[Caph]], [[Fletcher (CC)|Fletcher]], [[Hall]], [[Keid]] and [[Liberty]] - however there was also evidence of their activity in the [[Marian Hegemony]] and [[Circinus Federation]].<ref name=AGCO>''A Guide to Covert Ops'', p. 105: Manei Domini - the sketchy early history of organization from ops book</ref>
  
During this period, the Manei Domini had been attacking other Great House's Intelligence agencies as well. ComStar ROM had reported that the fanatical agents whom they believed were Manei Domini extensively trained in counter-insurgency, epsionage, insurgency, and terrorism. They were shown to used self-destruct deviceDead Manei agent were discovered using cybernetic enhancements, but as of this time no one Inner Sphere intelligence agency had yet known who the Manei Domini were or whom they work for.<ref>''A Guide To Covert Ops'' p. 105 - Manei Domini - the schetchy early history of organization from ops book.</ref>
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The exact nature of the Manei Domini was not fully understood at this time since they were apparently waging war against the Dragoons' Wolfnet and [[Seventh Kommando]], isolating the Dragoons' intelligence network from the rest of the Chaos March so it could not operate properly.  Their campaign included the exposure and brutal murders of many Wolfnet operatives, and even the [[HPG]] station on Outreach itself was firebombed on separate occasions.  The result was that the Dragoons' intelligence network was forced to divide their attention between this new threat and the greater events taking place in the rest of the Inner Sphere.<ref name=AGCO/>
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The Manei Domini were also believed responsible for attacking the other [[Great House]]s' intelligence agencies along with [[ComStar]]'s [[ROM]].  Despite their extensive activities very little was known about the group during this period. ROM was able to gather that its members were fanatical agents, highly augmented with cybernetic prosthetics and myomer implants, extensively trained in terrorism, espionage, insurgency and counterinsurgency operations, and completely amoral. All attempts to capture these operatives alive ended in failure due to the surgically implanted self-destruct devices in their bodies, which often left few remains to studyAt best it was surmised the group was backed by a powerful organization, possibly Capellan in nature, with access to tremendous resources.<ref name=AGCO/>
  
 
===Jihad===
 
===Jihad===
It was not until the outbreak of the [[Jihad]] that the Manei Domini were organized into thirteen military style “Shadow Divisions”. It appears that at these forces were initially raised, trained and equipped for a genocidal showdown with the [[Clans]], as most of their augmentations are aimed at besting the genetically enhanced Clan warriors. However with the fall of the [[Second Star League]] they where unleashed on a unsuspecting Inner Sphere.
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It was not until the outbreak of the [[Jihad]] that the Manei Domini were organized into thirteen military-style “Shadow Divisions”. These forces were initially raised, trained and equipped for a genocidal showdown with the [[Clan]]s, as most of their augmentations are aimed at besting the genetically enhanced Clan warriors. However with the fall of the [[Second Star League]] they were soon unleashed on an unsuspecting Inner Sphere.
  
The conflict saw the massive expansion of the [[Word of Blake Protectorate]] which formed in [[3066]], the Domini's Shadow Divisions were dispatched with regular (formerly hidden) WoB Militia Divisions various stragetic targets. These missions which Shadow Divisions sent on ranged from crippling the major Inner Sphere nations capitals & industries to secure vital resources needed to bolster the Protectorate's integrity.  Though used to suppliment the Militia Divisions, Shadow Divisions were not under direct command of WoB High Command.
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The conflict saw the massive expansion of the [[Word of Blake Protectorate]] which formed in [[3066]], and the Domini's Shadow Divisions were dispatched with regular (formerly hidden) [[Word of Blake Militia]] Divisions to attack various strategic targets. These missions ranged from crippling the major Inner Sphere nations' capitals and industries to securing vital resources needed to bolster the Protectorate's integrity.  Though used to supplement the Militia Divisions, Shadow Divisions were not under direct command of WoB High Command.
  
By mid-way through the War, Shadow Divisions begun to strikes against Protectorate controlled worlds masquerating as House units for unsuspected reasons. Precentor Manei Domini from intelligence reports was being accused by [[Precentor Martial]] Cameron St. Jamais of dispatching the Shadow Divisions in [[3075]].<ref>''Jihad Hot Spots: 3076'' p. 50 - Feuding Children - St. James transcription with Apollyon about Shadow Division attacks.</ref>
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By midway through the War, Shadow Divisions began to strike against Protectorate controlled worlds masquerading as House units for unsuspected reasons. Intelligence reports indicated that the Precentor Manei Domini was being accused by [[Precentor Martial of the Word of Blake|Precentor Martial]] [[Cameron St. Jamais]] of dispatching the Shadow Divisions to strike at Protectorate worlds in [[3075]].<ref>''Jihad Hot Spots: 3076'', p. 50: Feuding Children - St. James transcription with Apollyon about Shadow Division attacks</ref>
  
==Manei Domini Equipment==
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==Overview of Manei Domini==
The Manei Domini employed a vast variety of equipment, weaponry, cyberware and vehicles, all of which were used to terrifying effect, fear being a primary weapon of all Shadow Divisions and Manei Domini. With their initial conseption that of totally erdacating the Clans, the Manei Domini had no qualms about using weapons of mass destruction, whether they be nuclear, chemical or biological weapons. The Manei Domini were also not above using captured enemy equipment against their foes.
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While cybernetic-enhanced operatives were not unheard of in the Inner Sphere, the Manei Domini stood above all others with the complexity and number of their enhancements, and no equivalent to them could be found even among ComStar or the Clans. Outside of actual combat however they were rarely encountered by the general public, and in such instances almost never more than six were seen at a time.<ref name=JHS72-120>''Jihad Hot Spots: 3072'', p. 120</ref>
  
===Manei Domini Vehicles===
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===Recruitment===
The Manei Domini possessed a special array of BattleMechs, Battle Armor, combat vehicles, and Aerospace fighters with most of the designs being enhanced versions of standard vehicles used by armies before.  However, some time after that the Manei Domini came into contact with military engineer, Doctor Devon Cortland, who was able to develop many new series of armor, Aerospace fighters, Omni-vehicles, as well as OmniMechs. Cortland designed this technology for exclusive Manei Domini use by implementing cybernetic interface systems in almost all Manei Domini equipment.
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Once a member of the organization many Manei Domini considered their previous life over, but to be inducted into the ranks of the Manei Domini was a rare privilege.<ref name=JHS72-120/> The organization was extremely selective in who it allowed to join the "Hands of the Master" - only Blakists who had demonstrated fanatical devotion to the Word, even at the expense of their well-being and with no ambition beyond serving the Word. Even applicants who met this high bar of fanaticism were chosen only after having suffered grievous injuries which required radical reconstruction and implantation as, in the eyes of the Manei Domini, their first sacrifice of flesh must be performed without the promise of replacement.<ref name=JHS72-123>''Jihad Hot Spots: 3072'', p. 123</ref>
  
====Celestial Series of OmniMechs====
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===Characteristics and Combat Style===
One of Doctor Cortland's first endeavors was taking over the failed ''[[Grand Crusader|Grand Crusader II]]'' OmniMech project<ref>''Technical Readout: 3055 Upgrade'', p. 100 - "Grand Crusader II Variants" - Variant sections the OmniMech project due in 3070.</ref> which had floundered.<ref>''Jihad Hot Spots: 3072'', p. 134 - "Dr. Copeland takes over the failed Grand Crusader II OmniMech project and makes into new series of OmniMechs".</ref> In [[3070]], the Celestial series' premiere shocked many who expected to see only one 'Mech design but were greeted with six instead.  These six designs were each named after angelic beings from various religions and were made to appear menacing to all who opposed them, thus adding merit to the designs' namesakes.
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Manei Domini soldiers were known for their fierceness, fearlessness, and fanatical devotion to their Master, and were rated as elite warriors regardless of rank or duty. In addition, they trusted their fellow Manei Domini kin without question and harbored few ambitions beyond serving the Master, further compounding their combat capability.  This level of indoctrination made it nearly impossible to convince a Manei Domini to change their mind or turn against one another. Only by getting through their automatic distrust of non–Manei Domini and appealing to their belief in the Master's will would a person have any hope of a chance.<ref name=JHS72-122>''Jihad Hot Spots: 3072'', p. 122</ref>
  
{|class="wikitable"
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Manei Domini in combat were lethal, ruthless killers, but they were not just berserkers who killed all in sight with no regard for tactics or discipline.  Manei Domini would regularly engage multiple targets at once so as to be as efficient as possible, whilst occasionally adding the odd gory or grisly kill to demoralize opponents. Manei Domini never retreated out of fear but, unless a last stand was conducive to the will of their superiors, they did make withdrawals when the situation proved untenable. For the same reason the Manei Domini never surrendered or allowed themselves to be taken captive, either activating their self-destruct implants themselves or through remote trigger by friendly operatives, unless again it served the Master's will, ''e.g.'' getting close enough to kill an enemy commander.<ref name=JHS72-122/><ref name=JHS72-123/>
|+ The ''Celestial'' Series OmniMechs
 
|-  
 
|[[Malak|''Malak'' Light OmniMech]]
 
|[[Preta|''Preta'' Medium OmniMech]]
 
|[[Grigori|''Grigori'' Heavy OmniMech]]
 
|-  
 
|[[Deva|''Deva'' Heavy OmniMech]]
 
|[[Seraph|''Seraph'' Assault OmniMech]]
 
|[[Archangel|''Archangel'' Assault OmniMech]]
 
|}
 
  
====Demon Series of Battle Armor====
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Those times when the Manei Domini interacted with the Inner Sphere in a nonviolent manner, they often displayed an attitude of dispassionate superiority.  After all, the Domini were merely humble servants of the Master, sacrifices for the redemption of all humankind.  Such indifferent contempt for the "frails" showed itself in a number of areas: for example captives were rarely mistreated, at least if there wasn't a tactically beneficial reason to do so.  The exceptions were those of noble birth or otherwise directly connected to the Great Houses, whom the Manei Domini saw as responsible for the dissolution of the [[Second Star League]], and members of the [[Clans]], the enemy for whose destruction they had originally been createdSuch was their hatred for the Clans that most captives taken by the Manei Domini were summarily executed on the spot.<ref name=JHS72-122/>
Designed to accompany the Celestial Series OmniMechs in battle, the Demon series first appeared in [[3070]]<ref>''Jihad Hot Spots: 3072'', p. 142 - "Djinn Battle Armor" - Early stories describe the beginnings of the ''Demon'' Series of Battle Armor.</ref> in various hot-spots on the battlefields of the [[Jihad]].  Like the Celestial Series, these Battle Armor seldom appeared outside the ranks of the Manei Domini. And in line with the Celestial Series, the ''Demon'' Series of Battle Armor were each named after various demons of ancient lore and were aesthetically designed as such.
 
  
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When interacting with other members of the Word of Blake, the Manei Domini were noted to have an arrogance ironically similar to that displayed by Clan warriors when dealing with lower caste members.  Indeed the fact that the Manei Domini were not formally a part of the standard command structure often caused friction with "common" Blakists forces, though such internal rivalries were little more than passing interests to the Manei Domini. Indeed whenever the Manei Domini served alongside these forces in battle they often saw it almost as a favor to them; if they followed the orders of a conventional Blakist officer it was only so long as said orders were seen to serve the Master's will.<ref name=JHS72-122/>
|+ The ''Demon'' series Battle Armor Suits
 
|-
 
|[[Djinn|''Djinn'' Light Battle Armor]]
 
|[[Asura|''Asura'' Medium Battle Armor]]
 
|[[Se'irim|''Se'irim'' Medium Battle Armor]]
 
|-
 
|[[Tengu|''Tengu'' Heavy Battle Armor]]
 
|[[Nephilim|''Nephilim'' Assault Battle Armor]]
 
|[[Shedu|''Shedu'' (Quad) Assault Battle Armor]]
 
|}
 
  
====Spectral Series of OmniFighters====
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===Language===
The Spectral Series of OmniFighters begun to appear on [[Gibson]] in late [[3071]].<ref>''Technical Readout: 3075'', p. 102 - "Striga Heavy OmniFighter profile" - Striga appeared in late 3071 with lighter sisters fighter appearing later.</ref>
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The Manei Domini utilize their own language, aptly named ''High Dominus'', which is a mix of ancient Greek and classic LatinUsed in ceremonial occasions, Domini regularly intermix ''High Dominus'' with more well-known languages such as English, which understandably confuses others not of the Manei Domini who hear it. Usually it is spoke in greetings to fellow Domini as well as in special chants.<ref name=JHS72-122/>
The three designs share same similar design features which include a [[Small Cockpit|small cockpit]] and collapsible wing structuresThe collapsible wings were designed to reduce the fighter's profile in space, thus allowing it to be mistaken for an escape pod or small shuttle. However this was advantage was more accidental than intentional of then Demi-Precentor Vapula. His goal was to improve vector thrust characteristics of the fighters in space.<ref>''Technical Readout: 3075'', p. 98 - "S-HA-O Shade" - Capacities - Collapiable Wings ablities.</ref>  
 
  
{|class="wikitable"  
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===Manei Domini Ranking and Classes===
|+The ''Spectral'' series OmniFighters:
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The Manei Domini’s ranking system uses both the standard Word of Blake ranking system and their own, in addition to a separate classification system. Rank seniority went by seven characters from the Greek alphabet, with the first being the lowest rank, and signified how many and what types of cybernetic enhancements could be implanted.  In addition to this rank were secondary designations, named after mythological creatures of an undead nature, which signified their basic function.  While enough overlap existed for "cross-class" operatives, only rarely would a Domini change class by completely removing their implants and installing new ones to fit their new role.<ref name=JHS72-134>''Jihad Hot Spots: 3072'', pp. 121, 123–124: Rules Annex/Manei Domini Classes/Manei Domini Nomenclature: - Manei rank/class structured explained and chart provided</ref>
|[[Shade|''Shade'' Light OmniFighter]]
 
|[[Rusalka|''Rusalka'' Medium OmniFighter]]
 
|[[Striga|''Striga'' Heavy OmniFighter]]
 
|}
 
  
====Serpentus Series of OmniVehicles====
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Low-ranking Manei Domini retained their birth-names, though they were referred to by their formal title with Word of Blake military rank and last nameIn some instances their military rank would be modified by their Manei Domini rank and, though rarely used by Domini, their full formal title also included their designation.
The newest of the Manei Domini's exclusive series of equipment. The Serpentus Series of [[Combat Vehicle|Combat Vehicles]] made its first appearance in the early 3070sCurrently, there is only one known design belonging to this series.<ref>''Jihad Hot Spots: 3076'', pp. 112-113 - "Bolla Stealth Tank" - OmniVehicle series name given.</ref>
 
  
{|class="wikitable"  
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====Ascension====
|+ ''Serpentus'' Series of Combat Vehicles
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Once an exceptional Manei Domini achieved the rank of Sigma, they were awarded a "true name" at an "ascension" ceremony. Also known as an "ascended" name, these took the place of their birth names and were modeled after the names of angels or demons (never gods) in ancient religions, related to their duties to the Master.  These Domini were also known as the "Ascended" and with their new rank came a Division-level command or other important sub-command within the Shadow Divisions or ROM.<ref name=JHS72-134/>
|[[Bolla|''Bolla'' Stealth Tank]]
 
|}
 
  
=====Omni Configuration Names=====
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'''Example''': A soldier's birth name is Sarah Marshal, her WoB rank is Adept and Manei Domini rank is Omega, and her occupation is a MechWarriorIf being addressed to, she could answer to as Adept Marshal, Adept Omega Marshal or as Phantom Adept Omega Marshal.
Like all Omni related vehicles/'Mechs/etc, they have number of configurationsHowever, instead of using common configuration names such as "Primary", "A Config", it uses Latin terms instead. Other follow on OmniVehicles and OmniFighters have use the same configuration naming conventions.
 
  
{|class="wikitable"
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{|class="wikitable"
|+  Manei Domini Omni Configuration Names
 
! Conventional Omni Names !! Primary Config. !! A Config. !! B Config. !! C Config. !! D Config. !! E Config. !!
 
|-
 
! Manei Domini Names
 
| Invictus
 
| Dominus
 
| Infernus
 
| Comminus
 
| Luminos
 
| Eminus
 
|}
 
 
 
===Manei Domini Cybernetics===
 
This is a brief listing of the array of cybernetics that are offered to the members of Manei Domini.  The availability of various enhancements various to job and rank of individual soldier. The listings below are short name/references to these enhancements and their Level enhancement goes with them. Please note this listing is meant for reference and not replacement of publish sources.
 
 
 
====Cosmetic Enhancements Implants====
 
; <span id="Cosmetic Enhancements">Cosmetic Enhancements</span> : - This is physical alteration enhancement which can make the subject either beautiful for undercover work or grotesque for combat. This modification starts as a Level 0.
 
; <span id="Cosmetic Beauty Enhancement">Cosmetic Beauty Enhancement</span> : - Enhances RPG play only for seduction and negotiations
 
; <span id="Cosmetic Horror Enhancement">Cosmetic Horror Enhancement</span> : - Enhances RPG intimidation and interrogation
 
 
 
====Prosthetics====
 
; <span id="Prosthetics">Prosthetics</span> : - This is cybernetic or bionic replacements for hands,foot,arms,legs and foot.  These enhancement are similar to Standard Type 4 or Type 5 prosthetic limbs found in the original Technical Readout: 3026.  They are typically easy to spot unless the subject has undergone Cosmetic Enhancements. (Level 0 Implant)
 
; <span id="Enhanced Prosthetics">Enhanced Prosthetics</span> : - This prosthetic is same as regular prosthetic however, it is design to allow to have to have tool or weapon mounted on or in it.  These enhanced prosthetics can be equip with grapples or even magnetic enhancements to allow better swarming during anti-BattleMech attacks. (Level 1 Implant)
 
; <span id="Improved Enhanced Prosthetic">Improved Enhanced Prosthetics</span> : - This a more advanced limb based on the Enhanced Prosthetics.  The prosthetics allows for two slots of enhancements (weapons or tools) to be integrated with it. The more advanced Manei Domini typically has this type of prosthetic. (Level 3 Implant)
 
; <span id="Prosthetic Leg MASC">Prosthetics Leg MASC</span> : - The PL MASC developed by [[3072]], it is a miniaturized form of BattleMech-style Myomer Accelerator Signal Circuitry ([[MASC]]) was added to list of Manei Domini array of cybernetic enhancements. This one, allowing for subject to quick burst of speed during normal combat. Allowing subject using Battletech game rules to +2 movement instead of 1. The legs are designed with safety devices, to prevent the actuators from shutting down from breakage. These safety devices allow activation (improved movement) only once for every 2 (5 second) turns. (Level 3 Implant)
 
; <span id="Secondary Power Source">Secondary Power Source</span> : - This is a secondary power source users of prosthetics.  This reduces the dependency on biological energy sources such as blood sugar. These secondary power sources are charged using power chargers used for energy weaponry and equipment. These devices are installed directly into the limb themselves.  (Level 1 Implant)
 
 
 
====Pain Control Implant====
 
 
 
; <span id="Pain Shunt>Pain Shunt</span> : -  The Pain Shunt is a implant that allows the person who has it to ignore pain to the body or from cybernetics they have. However, this enhancement causes clumsiness due to deadening of the user's tactile senses.  These enhancements are typically used with for users of [[VDNI]] enhancement (MechWarriors, Aerospace Pilots, vehicle crews have these) ignore stunning effects (like pain) from hits in combat, but not physical damage. (Level 2 Implant)
 
 
 
====Chemical Sprayer Implants====
 
; <span id="Pheromone Effuser">Pheromone Effuser</span> : -  This is a implant designed typical seen as covert device.  It is a dispenser hidden either agent's month or nose. This device typical used to reduced the emotional and mental defense of the intended target. Normally dispensed by blowing on their intended target. This devices uses chemicals from the agent's body to make this device fully. This device chemically re-charged by oral or by other means stocking up pheromone supply. (Level 3 Implant)
 
; <span id="Toxic Effuser">Toxic Effuser</span> : - The Toxic Effuser uses the same basic principles as the Peromone Effuser.  This device commonly used with covert, infiltration operations, also on the battlefield.  This device usually dispense deadly chemicals from either nose and mouth which is deadly to anyone whom is inhales or struck in eye.  Typically, Manei warrior will have filtration implant when protect themselves from the effects of this device due to its nature. (Level 4 Implant)
 
 
 
====Audio / Visual / Communication Type Implants====
 
; <span id="Cybernetic Eyes/Ears/Speech Implant">Cybernetic Eyes/Ears/Speech Implant</span> : - These audio and visual implants range in various models differing with its various abilities.  They do not have multiple abilities per implant. Thus to have different enhancements you must have alternated models which has different ability.  These implants are common tools to for Manei Domini.
 
; <span id="Cybernetic Eyes">Cybernetic Eyes</span> : - This implant, usually installed in pairs, comes in infrared, telescopic, and laser sighting. The eyes are able to improve small arms fire and surveillance abilities of the subject. (Level 2 Implant)
 
; <span id="Cybernetic Ears">Cybernetic Ears</span> : - Models of these implants include enhance audio ranges and radio signal pickup.
 
; <span id="Speech Implant">Speech Implant</span> : - Models of the implant include the ability speak modulate or speak ultrasonic frequencies for enhanced Cybernetic ears only.
 
 
 
; <span id="Multi-Modal Cybernetic Eye/Ear/Speech Implants">Multi-Modal Cybernetic Eye/Ear/Speech Implants</span> : - The multi-module type of Audio-Visual implant which allows for two abilities per implant verse the one in the Standard Cybernetic Eyes/Ears/Speech Implants. These have the abilities of standard eyes/ears/speech but also electromagnetic abilities.  The Multi-Modal is enhances the abilities of Domini Warriors whom have the Vehicle DNI implant.  They are less common among the lower rank Manei Domini warriors.  (Level 3 Implant)
 
; <span id="Enhanced Multi-Modal Cybernetic Eye/Ear/Speech Implants">Enhanced Multi-Modal Cybernetic Eye/Ear/Speech Implants</span> : - The Enhanced models are highest grade of audio-visual cybernetic implants.  They are reserved for the most elite of Manei Domini warriors.  These allow for three abilities per implant. (Level 5 Implant)
 
 
 
; <span id="Recorder/Transmitter/Receiver/Communications">Implants">Recorder/Transmitter/Receiver/Communications Implants</span> : - These implants are designed to interact with Cybernetic Eyes/Ears/Speeach implants.  They allow to for record, transmit, receive, and two-way communications for its user.  Maximum of two these implants are allow per user. (Level 2 Implant)
 
; <span id="Boosted Recorder/Transmitter/Receiver/Communications Implants">Boosted Recorder/Transmitter/Receiver/Communications Implants</span> : - Improved version of the Standard implants.  They are usually found on the more enhanced Warriors of the Manei Domini. Infantry or Battle Armor unit whose soldiers all have the Boosted Communication Implant with the Multi-Modal Eye or Ears implants can join  [[C3i|C3i Network]] as a unit.<ref>''Jihad Hot Spots: 3072'' page 128 - Rules Annex - Manei Domini's Boosted Communications with Multi-Mod implants allows for infantry or Battle Armor units to join Improved C3 networks.</ref> (Level 4 Implant)
 
 
 
====Life Support Type Cybernetic Implants====
 
; <span id="Filtration Liver/Lung Implants">Filtration Liver/Lung Implants</span> : - The Filtration implants for both the Lungs and the Liver allows for the Manei Domini warrior safely survive in tainted atmosphere environment.  Allows them to eat or breathe in chemical warfare environment. (Level 3 Implant)
 
 
 
====Vehicular Control Type Implants====
 
 
 
; <span id="Vehicular Direct Neural Interface">Vehicular Direct Neural Interface</span> : - Also known as the VDNI, cybernetic implant that allow a warrior to "plug-in" into their respective vehicle ('Mech, Battle Armor, Vehicle, & Battle Armor).  The implant allows a single VDNI warrior to acts multiple crew as long they have correct skill to drive/pilot and Gunner for that type of vehicle. The technology is similar to the Clan's [[Enhanced Imaging]] implants, which has known to have bad effects on mind after length of time.  The VDNI have an improve safety system and with addition of chemicals; This allows the user to survive up to 10 years with before terminal brain damage accrues. The VDNI implants allow users to receive -1 modifier to their to-hit roll. However, with every internal hit, the controlling player must roll 2D6,  and take 1 point of damage to warrior on result of 8 or higher. This roll is negated if the warrior has Pain Shunt implant. On vehicles, for purposes of recording, the same VDNI implant warrior would same hits for multiple position (Gunner, Commander, Driver hits etc.).  (Level 3 Implant)
 
; <span id="Buffered VDNI">Buffered VDNI</span> : - This is upgraded version of the VNDI implant, which protects warrior some of the neurological side-effects standard VDNI implant suffers from. The implant allows for the user continuous use for 15 years until terminal brain death occurs. The Buffered VNDI allows for the user to use vehicles, 'Mechs, Aerospace Fighters which have small cockpits without penalties. The Buffered VDNI receives same benefits and penalties as the standard one when receiving a internal hit to vehicle they are using unless a Pain Shunt implant is used.<ref>''Jihad Hot Spots: 3072'', p. 129 - "Buffered VDNI" - Implant ignores small cockpit penalties, while standard doesn't.</ref> (Level 5 Implant)
 
 
 
====Strength & Armor Implants====
 
; <span id="Myomer Full-Body Implants">Myomer Full-Body Implants</span> : - The Myomer based implants (Dermal armor & [[TSM]] based myomer muscles may be implanted together or separately.<ref>''Jihad Hot Spots: 3072'', pp. 130-131 - "Details of Full-Body Implants for Manei Domini warriors".</ref> (Level 4 Implant)
 
; <span id="Dermal Myomer Armor Implant">Dermal Myomer Armor Implant</span> : - Is external based armor which causes the user gives the person pain resistance trait. However, they are also given the ugly trait.
 
; <span id="Triple-Strength Myomer Implant">Triple-Strength Myomer Implant</span> : - TSM based Myomer implants have been used give operatives with incredible strength, but have been known to cause pain.  Individuals must take medication to endure the constant headaches.  Field operatives of the Manei Domini have known use this ability's horrific effect against opponents.  It should be noted that TSM implants cannot be used with PL-MASC implant.  When TSM enhanced warriors are used in platoon strength, these give force increase speed by 1 and allows to deliver .14 damage (non-battle Armor).
 
 
 
[[Image:Implatants1.png|center|500px]]
 
 
 
==Manei Domini Ranking & Classes==
 
Manei Domini’s ranking system uses both standard Word of Blake ranking system and their own. Also the Domini have a different classification of their soldiers. Rank seniority goes by seven characters from the greek alphabet, with the first lowest rank.  Also occuption of the various members of the Domini are given in their full rank as well.<ref>''Jihad Hot Spots: 3072'' pp. 121,123-124 - Rules Annex/Manei Domini Classes/Manei Domini Nomenclature: - Manei rank/class structured explained and chart provided.</ref>
 
 
 
'''Example''': A soldier's birth name is Sarah Marshal and the her occupation is a MechWarrior.  If being addressed to, she could answer to as Adept Marshal or as Phantom Adept Beta Marshal.   
 
 
 
{|class="wikitable"  
 
 
|+ Word of Blake Manei Domini Officer Ranks
 
|+ Word of Blake Manei Domini Officer Ranks
! [[ComStar]] Rank !! Adept !! Adept !! Adept !! Adept !! Demi-Precentor !! Precentor !!  Precentor !!
+
! Word of Blake Rank
 +
| [[Adept]]
 +
| Adept
 +
| Adept
 +
| Adept
 +
| [[Demi-Precentor]]
 +
| [[Precentor]]
 +
| Precentor
 
|-
 
|-
! Manei Domin Rank <br>  
+
! Manei Domini Rank<br>
 
| Alpha
 
| Alpha
 
| Beta
 
| Beta
Line 170: Line 79:
 
|}
 
|}
  
{|class="wikitable"  
+
{|class="wikitable"
 
|+ Word of Blake Manei Domini Classes
 
|+ Word of Blake Manei Domini Classes
! Class Designator !! Primary Function !! Cybernetic Implants Required
+
! Class Designator !! Primary Function !! Cybernetic Implants Required !! Notes
 
|-
 
|-
| Ghost  
+
| Ghost
 
| Reconnaissance
 
| Reconnaissance
| Ear or Eye implant
+
| Ear or Eye Implant
 +
| Battlefield reconnaissance agents, Ghosts were trained in stealth, surveillance, wilderness survival and tracking, along with how to use (and abuse) communication and security systems, and when necessary how to perform interrogations.  They were quite handy with melee weapons.
 
|-
 
|-
 
| Wraith
 
| Wraith
 
| Infiltrator
 
| Infiltrator
 
| Cosmetic Implants (non-horror type)
 
| Cosmetic Implants (non-horror type)
 +
| Wraiths were battlefield infiltrators, using cosmetic enhancements to appear as outwardly normal as possible.  Skilled in demolitions and cryptography, Wraiths also knew their way around communication and security systems, were able to disguise and hide themselves from the enemy and, if caught, trained in ways to fast-talk out of a situation.
 
|-
 
|-
 
| Banshee
 
| Banshee
 
| Defense
 
| Defense
| Full-Body Myomer implants
+
| Full-Body Myomer Implants
 +
| These defense specialists were trained to use a wide variety of melee, small arms and support weapons, as well as any form of martial arts.  Adept demolitionists and tacticians, Banshees also knew how to operate sensor and electronic countermeasure systems, along with survival techniques in hostile environments
 
|-
 
|-
 
| Zombie
 
| Zombie
 
| Assault
 
| Assault
 
| Enhanced Prosthetic
 
| Enhanced Prosthetic
 +
| The shock troops of the Manei Domini, Zombie agents were skilled martial artists and tacticians, trained to use any weapon from melee to support-class.  They could intimidate an opponent into surrendering or draw a weapon and kill them with it before their opponent had a chance to react.
 
|-
 
|-
 
| Phantom
 
| Phantom
 
| Vehicular Pilot
 
| Vehicular Pilot
 
| Vehicular DNI Implant
 
| Vehicular DNI Implant
 +
| Phantoms piloted everything from battle armor to 'Mechs and fighters, were trained in how to operate and repair the various systems necessary for their function, and skilled in individual and small-scale tactics.
 
|-
 
|-
 
| Specter
 
| Specter
 
| Command
 
| Command
| Communication implant
+
| Communication Implant
 +
| The organization's military commanders, Specters were one of the few Manei Domini who could be encountered outside of battle, often acting as advisers or representatives of the Master alongside "normal" field commanders and administrators.  Besides training in leadership, tactics and strategy, Specters were cryptographers and knew their way around communication and computer systems.  They were also proficient in navigating administrative and bureaucratic systems, and could perform negotiations and interrogations.
 
|-
 
|-
 
| Poltergeist
 
| Poltergeist
 
| Special Operative
 
| Special Operative
 
| Any Implants
 
| Any Implants
 +
| These perceptive agents could appear anywhere on or off the battlefield, operating by themselves or in conjunction with [[ROM]].  Trained actors, Poltergeists were skilled in the arts of deception, seduction, negotiation, and interrogation.  They could blend in among the lower and the upper classes, knew how to hide and survive in hostile environments, conduct surveillance, and crack security systems.  Melee weapons were their weapon of choice.
 +
|}
 +
 +
==Manei Domini Equipment==
 +
The Manei Domini employed a vast variety of equipment, weaponry, cyberware and vehicles, all of which were used to terrifying effect, fear being a primary weapon of all Shadow Divisions and Manei Domini. With their initial conception of totally eradicating the Clans, the Manei Domini had no qualms about using weapons of mass destruction, whether they be nuclear, chemical or biological.  In addition to their own unique gear, Manei Domini had access to any [[combat vehicle]], [[battle armor]], [[aerospace fighter|fighter]] or '[[Mech]] produced by the Word of Blake or [[Free Worlds League]] and, if part of an occupation force, were not above using captured enemy equipment against their foes.<ref name=JHS72-121>''Jihad Hot Spots: 3072'', p. 121</ref>
 +
 +
===Manei Domini Vehicles===
 +
The Manei Domini possessed a special array of 'Mechs, battle armor, combat vehicles, and aerospace fighters, with most of the designs being enhanced versions of standard vehicles used by armies before.  However, sometime after their formation the Manei Domini came into contact with the military engineer Doctor [[Devon Cortland]], who was able to develop many new series of armor, fighters, [[OmniVehicle]]s and [[OmniMechs]]. Cortland, also known as Precentor Vapula, designed this technology for exclusive Manei Domini use by implementing cybernetic interface systems in almost all Manei Domini equipment. One seemingly odd omission from the list of equipment used by the Manei Domini, however, was the highly advanced ''[[Raptor II]]''.<ref name=JSTBD>''Jihad Secrets: The Blake Documents'', p. 152</ref>
 +
 +
====Celestial Series of OmniMechs====
 +
One of Doctor Cortland's first endeavors was taking over the failed ''[[Grand_Crusader#Variants|Grand Crusader II]]'' OmniMech project<ref>''Technical Readout: 3055 Upgrade'', p. 100: "Grand Crusader II Variants" - Variant sections the OmniMech project due in 3070</ref> which had foundered.<ref>''Jihad Hot Spots: 3072'', p. 134: "Dr. Copeland takes over the failed Grand Crusader II OmniMech project and makes into new series of OmniMechs"</ref> In [[3070]], the [[Celestial series]]' premiere shocked many observers who expected to see only one 'Mech design but were greeted with six instead.  These six designs were each named after angelic beings from various religions and were made to appear menacing to all who opposed them, thus adding merit to the designs' namesakes.
 +
 +
====Machina Domini program====
 +
The Machina Domini program was an attempt to improve the survivability of Manei Domini MechWarriors while also saving BattleMech tonnage and internal space. The Machina Domini system consisted of a specialized PA(L) suit that connected to the pilot's [[VDNI]], while at the same time integrating itself in a specially designed cockpit in the 'Mech. The suit took the place of the 'Mech's cockpit control systems, with the 'Mech reading the VDNI and bio-feedback directly from the suit. The system even eliminated the need for a [[gyro]]. Only a number of prototypes were manufactured, consisting of a single class 'Mech, the ''[[Gestalt]]'', and the companion [["Machina Domini" Interface Armor|Interface Armor]].<ref>''Jihad: Final Reckoning'', pp. 135, 148-150</ref>
 +
 +
====ProtoMech program====
 +
Historically, Inner Sphere powers showed little to no interest in developing their own [[ProtoMechs]].  One of the major stumbling blocks was the need for an [[Enhanced Imaging]] system in order to control the machine; even if it ''could'' be copied, the moral and ethical problems associated with the system would prevent widespread use.  Inner Sphere scientists also lacked the technical knowledge to recreate the special internal structure, armoring and heat sinks which went into ProtoMech construction, which would have resulted in bulkier, less-effective units.<ref>''TechManual'', pp. 77–79: "Project: ProtoMechs"</ref> The only Inner Sphere faction known to have moved beyond theoretical discussions was the [[Word of Blake]], overcoming the control and pilot size issues with the development of an advanced pilot interface based off their [[Vehicular Direct Neural Interface]] technology, encasing a limbless ''Manei Domini'' in a life-support apparatus that was then sealed within a ProtoMech, the pilot maintained via intravenous nutrients and recycled biomatter. During the early experimental stage, the technical limitations preventing the construction of Inner Sphere ProtoMech chassis were sidestepped with the Word utilizing captured and reverse-engineered Clan models. The only known combat deployment of these [[Necromo Nightmare#ProtoMechs|hybrid ProtoMechs]] was during the Blakist strike against the [[Capellan Confederation]] world of [[Necromo]] in late [[3071]] and it is not known whether they were the first of their kind or a technological dead end.<ref name=NN-20>''Necromo Nightmare'', pp. 20–21: "Gamemaster's Sourcebook - Zombification - Zombies and Technology - Manei Domini ProtoMechs"</ref>
 +
 +
 +
====Demon Series of Battle Armor====
 +
Designed to accompany the Celestial Series OmniMechs in battle, the [[Demon series]] first appeared in [[3070]]<ref>''Jihad Hot Spots: 3072'', p. 142: "Djinn Battle Armor" - Early stories describe the beginnings of the ''Demon'' Series of Battle Armor</ref> in various hot-spots on the battlefields of the [[Jihad]].  Like the Celestial Series, these Battle Armor seldom appeared outside the ranks of the Manei Domini. Also in line with the Celestial Series, the ''Demon'' Series of Battle Armor were each named after various demons of ancient lore and were aesthetically designed as such.
 +
 +
====Spectral Series of OmniFighters====
 +
The Spectral Series of OmniFighters began to appear on [[Gibson]] in late [[3071]].<ref>''Technical Readout: 3075'', p. 102: "Striga Heavy OmniFighter profile" - Striga appeared in late 3071 with lighter sister fighters appearing later</ref> The three designs, the ''[[Shade (Aerospace Fighter class)|Shade]]'', ''[[Rusalka]]'', and ''[[Striga]]'', share similar design features which include a [[Small Cockpit|small cockpit]] and collapsible wing structures.  The collapsible wings were designed to reduce the fighter's profile in space, thus allowing it to be mistaken for an escape pod or small shuttle. However this advantage was more accidental than intentional by Doctor Cortland: his goal was to improve the vector thrust characteristics of the fighters in space.<ref>''Technical Readout: 3075'', p. 98: "S-HA-O Shade" - Capacities - Collapsible Wings abilities</ref>
 +
 +
====Serpentus Series of OmniVehicles====
 +
The Serpentus Series was the name of the Word of Blake's ground [[Combat Vehicle|Combat Vehicles]] series, which made its first appearance in the early 3070s.  Only one of this series managed to reach production, which was named the [[Bolla Stealth Tank|Bolla Stealth Tank]].<ref>''Jihad Hot Spots: 3076'', pp. 112–113: "Bolla Stealth Tank" - OmniVehicle series name given</ref>
 +
 +
====Spectral LAM Series====
 +
The Spectral LAM series were a trio of new [[Land-Air 'Mech]] designs utilized by the Word of Blake's elite armed forces in very limited numbers: ''[[Pwwka]]'', ''[[Yurei]]'', and ''[[Waneta]]''. The series first emerged in [[3075]] and saw limited action a [[3076|year later]], deployed from both factories on [[Terra]] and [[Gibson]]. The Spectral LAMs utilize a combination of old Star League and [[Clans|Clan]] technologies to increase these new designs' potential. However, each of the designs disappeared due to a lack of parts after both factory sites were lost in the fighting.<ref>''Jihad: Final Reckoning'', pp. 138, 155–160: "Spectral LAM series info"</ref>
 +
 +
====Omni Configuration Names====
 +
Like all Omni related vehicles/'Mechs/etc., they have a number of configurations.  However, instead of using common configuration names such as "Primary" or "A Configuration", Latin terms are instead used. Other follow-on OmniVehicles and OmniFighters have used the same naming conventions.
 +
 +
{|class="wikitable"
 +
|+ Manei Domini Omni Configuration Names
 +
! Conventional Omni Names !! Prime !! A !! B !! C !! D !! E !! S !! U
 +
|-
 +
! Manei Domini Names
 +
| Invictus
 +
| Dominus
 +
| Infernus
 +
| Comminus
 +
| Luminos
 +
| Eminus
 +
| Caelestis
 +
| Exanimus
 
|}
 
|}
  
==Shadow Division Force Specific Abilities==
+
===Manei Domini Cybernetics===
BattleTech has special Force Specific rules that allows enhancement of game play when playing against a specificThe Shadow Divisions each have their own unique traits, abilities, and even penalties. In addition to these specific abilities, every Shadow Division also has several standard Force Specific abilities: Immunity from [[Forced Withdrawal]] Rules, they can negate [[Overrun Combat]], and [[Forcing the Initiative]] abilities an opposing force may have.<ref>''Jihad Secrets: The Blake Documents'', p. 142 - "Rules Annex/Force Specific Rules" - Shadow Division (General) Force Specific abilities & 45th Shadow Division.</ref>
+
This is a brief listing of the array of cybernetics that are offered to the members of Manei DominiAll Manei Domini agents receive enhancements, however their availability is dependent upon the job and rank of the individual. In addition all Manei Domini implants contain either an explosive, incendiary or chemical self-destruct which could be triggered by the operative themselves, remotely by another Manei Domini, or automatically go off if the agent is killed or incapacitated.<ref name="JHS72-121"/>
  
{|class="wikitable"  
+
{|class="wikitable"
 +
|+ Manei Domini Cybernetic Availability
 +
! Manei Domini Rank !! Alpha !! Beta !! Omega !! Tau !! Delta !! Sigma !! Omicron
 +
|-
 +
! # of Implants (Min/Max)
 +
| 2/3
 +
| 3/4
 +
| 3/4
 +
| 3/5
 +
| 4/7
 +
| 4/8
 +
| 6/10
 +
|-
 +
! Max. Implant Level
 +
| 2
 +
| 2
 +
| 3
 +
| 4
 +
| 4
 +
| 4
 +
| 5
 +
|-
 +
|}
 +
 
 +
{|class="wikitable"
 +
! colspan="4" | Level 0
 +
|-
 +
|[[Cosmetic Enhancements]]
 +
|[[Artificial Limbs|Prosthetic Limbs (Type 4 & 5)]]
 +
|
 +
|
 +
|-
 +
! colspan="4" | Level 1
 +
|-
 +
|[[Enhanced Prosthetic]]s
 +
|[[Secondary Power Supply]]
 +
|
 +
|
 +
|-
 +
! colspan="4" | Level 2
 +
|-
 +
|[[Pain Shunt]]
 +
|[[Cybernetic Ear Implant]]s
 +
|[[Cybernetic Eye Implant]]s
 +
|[[Cybernetic Speech Implant]]
 +
|-
 +
|[[Communications Unit]]
 +
|[[Recorder Unit]]
 +
|[[Receiver Unit]]
 +
|[[Transmitter Unit]]
 +
|-
 +
! colspan="4" | Level 3
 +
|-
 +
|[[Improved Enhanced Prosthetic]]s
 +
|[[Prosthetic Leg MASC]]
 +
|[[Pheromone Effuser]]
 +
|[[Vehicular Direct Neural Interface]]
 +
|-
 +
|[[Boosted Communications Unit]]
 +
|[[Boosted Recorder Unit]]
 +
|[[Boosted Receiver Unit]]
 +
|[[Boosted Transmitter Unit]]
 +
|-
 +
|[[Multi-Modal Cybernetic Eye Implant|Multi-Modal Eyes]]
 +
|[[Multi-Modal Cybernetic Ear Implant|Multi-Modal Ears]]
 +
|[[Multi-Modal Cybernetic Speech Implant|Multi-Modal Speech]]
 +
|
 +
|-
 +
! colspan="4" | Level 4
 +
|-
 +
|[[Toxin Effuser]]
 +
|[[Dermal Myomer Armor Implant]]
 +
|[[Triple-Strength Myomer Implant]]
 +
|
 +
|-
 +
! colspan="4" | Level 5
 +
|-
 +
|[[Enhanced Multi-Modal Cybernetic Implant|Enhanced Multi-Modal Implants]]
 +
|[[Buffered Vehicular Direct Neural Interface]]
 +
|
 +
|
 +
|}
 +
 
 +
==Rules==
 +
<div class="gamerules">
 +
===Shadow Division Force Specific Abilities===
 +
BattleTech has special Force Specific rules that allows enhancement of gameplay when playing against a specific faction.  The Shadow Divisions each have their own unique traits, abilities, and even penalties. In addition to these specific abilities, every Shadow Division also has several standard Force Specific abilities: Immunity from [[Forced Withdrawal]] Rules, they can negate [[Overrun Combat]], and [[Forcing the Initiative]] abilities an opposing force may have.<ref>''Jihad Secrets: The Blake Documents'', p. 142: "Rules Annex/Force Specific Rules" - Shadow Division (General) Force Specific abilities and 45th Shadow Division</ref>
 +
</div>
 +
 
 +
{|class="wikitable"
 
|+ Word of Blake's ''Shadow Division'' Standard Force Specific abilities
 
|+ Word of Blake's ''Shadow Division'' Standard Force Specific abilities
! Force Specific Ability/ Name !! Who it Effects !! What it does
+
! Force Specific Ability/Name !! Who it Affects !! What it does
 
|-
 
|-
 
| Forced Withdrawal Immunity
 
| Forced Withdrawal Immunity
 
| Shadow Division
 
| Shadow Division
 
| Immunity to effects of this ability in scenario
 
| Immunity to effects of this ability in scenario
|-  
+
|-
 
| Overrun Combat Immunity
 
| Overrun Combat Immunity
 
| Opposing Player's Force
 
| Opposing Player's Force
Line 222: Line 273:
 
| Opposing Player's Forcing the Initiative ability is negated.
 
| Opposing Player's Forcing the Initiative ability is negated.
 
|}
 
|}
 +
 +
==Notes==
 +
* The rules for implants listed above were originally created for the [[MechWarrior, Third Edition|Third edition of the MechWarrior Role Playing]] ruleset.
 +
 +
* In a 2019 [https://bg.battletech.com/forums/index.php?topic=65086.msg1497944#msg1497944 posting] on the [[BattleTech forum]], author and former [[Line Developer]] [[Herbert A. Beas II]] explained the nature and outlook of the Manei Domini thus:<br />"''But, ultimately, Apollyon and his fellow Domini have accepted that their existence is monstrous, and that their ultimate purpose is a form of evil the rest of humanity would condemn. Their lot is much like The Operative from ''Serenity'', in that they know the better world they are expected to carve a path for has no place for them. Unlike the Clans, they don't glorify the slaughter they know they'll be asked to commit. One might actually pity them, were it not for the horrors they basically dedicate themselves to as the Jihad unfolds. This was what we wanted to show every time you saw them on scene, at least whenever they weren't wiping people out wholesale.''"
 +
 +
==Gallery==
 +
<gallery>
 +
Manei Domini Zombie Troopers AToWC.jpg||Manei Domini Zombie troops in combat, from ''[[A Time of War Companion|AToW Companion]]''
 +
Manei Domini Zombie 43rd Shadow Division AToW.jpg|Manei Domini Zombie trooper, of the [[43rd Shadow Division]]
 +
</gallery>
  
 
==References==
 
==References==
Line 227: Line 289:
  
 
==Bibliography==
 
==Bibliography==
*''[[A Guide To Covert Ops]]''
+
{{div col|colwidth=25em}}
*''[[Jihad Hot Spots: 3072]]''
+
* ''[[A Guide to Covert Ops]]''
*''[[Jihad Hot Spots: 3076]]''
+
* ''[[Interstellar Players]]''
*''[[Jihad Secrets: The Blake Documents]]''
+
* ''[[Jihad: Final Reckoning]]''
*''[[Starterbook: Wolf and Blake]]''
+
* ''[[Jihad Hot Spots: 3072]]''
*''[[Technical Readout: 3075]]''
+
* ''[[Jihad Hot Spots: 3076]]''
 
+
* ''[[Jihad Secrets: The Blake Documents]]''
 +
* ''[[Starterbook: Wolf and Blake]]''
 +
* ''[[Technical Readout: 3075]]''
 +
* ''[[A Time of War]]''
 +
{{div col end}}
  
[[Category: Minor Factions]]
+
[[Category:Religious Organizations]]

Latest revision as of 11:27, 23 March 2024

Manei Domini
Organization Profile
TypeReligious Organization
Parent OrganizationWord of Blake
I regret that such theatrics are necessary, but there had to be retribution. Understand this, Regulan Prince: we could lay this entire spaceport—and everyone within it—to waste in the time it just took to break the bones in your arm. Do not mistake our restraint for weakness. As surely as we have the power to shatter Frail bones, we have the power to shatter your entire Frail nation.
  — Precentor Apollyon[1]

The Manei Domini were an elite group of cybernetically enhanced soldiers who served the Word of Blake from approximately 3060 into the early 3080s. These soldiers were considered their own subgroup within the Word of Blake organization, forming the Shadow Divisions but also often operating as individual agents or in small teams. They were largely unknown to the wider public until the Jihad began in 3068.[2] This warrior-culture answered only to the Manei Domini leadership. Their leadership included the Precentor of the Manei Domini, an individual named Apollyon, who answered to an individual known only as the Master.[3]

Their Latin name supposedly means Hands of the Master,[4] though it has been acknowledged in-universe that the translation is actually inaccurate ("bad Latin").[5]

History[edit]

Early History[edit]

During most of the 3060s the Manei Domini were reportedly operating strictly as a special operations organization. Intelligence agencies began hearing reports on the Manei Domini starting from the Dragoons' Wolfnet on Outreach. They made their first appearance on the Periphery world of Helios, where the wreckage of a Manei Domini vehicle was found with a Bloody Hand symbol on it (their name in some reports was sometimes mentioned as the Manei Atrocis, or Bloody Hands[6]). Their primary area of operation appeared to be the Chaos March - where the unit wiped out the Capellan-backed Zhanzheng de Guang insurgencies on Caph, Fletcher, Hall, Keid and Liberty - however there was also evidence of their activity in the Marian Hegemony and Circinus Federation.[7]

The exact nature of the Manei Domini was not fully understood at this time since they were apparently waging war against the Dragoons' Wolfnet and Seventh Kommando, isolating the Dragoons' intelligence network from the rest of the Chaos March so it could not operate properly. Their campaign included the exposure and brutal murders of many Wolfnet operatives, and even the HPG station on Outreach itself was firebombed on separate occasions. The result was that the Dragoons' intelligence network was forced to divide their attention between this new threat and the greater events taking place in the rest of the Inner Sphere.[7]

The Manei Domini were also believed responsible for attacking the other Great Houses' intelligence agencies along with ComStar's ROM. Despite their extensive activities very little was known about the group during this period. ROM was able to gather that its members were fanatical agents, highly augmented with cybernetic prosthetics and myomer implants, extensively trained in terrorism, espionage, insurgency and counterinsurgency operations, and completely amoral. All attempts to capture these operatives alive ended in failure due to the surgically implanted self-destruct devices in their bodies, which often left few remains to study. At best it was surmised the group was backed by a powerful organization, possibly Capellan in nature, with access to tremendous resources.[7]

Jihad[edit]

It was not until the outbreak of the Jihad that the Manei Domini were organized into thirteen military-style “Shadow Divisions”. These forces were initially raised, trained and equipped for a genocidal showdown with the Clans, as most of their augmentations are aimed at besting the genetically enhanced Clan warriors. However with the fall of the Second Star League they were soon unleashed on an unsuspecting Inner Sphere.

The conflict saw the massive expansion of the Word of Blake Protectorate which formed in 3066, and the Domini's Shadow Divisions were dispatched with regular (formerly hidden) Word of Blake Militia Divisions to attack various strategic targets. These missions ranged from crippling the major Inner Sphere nations' capitals and industries to securing vital resources needed to bolster the Protectorate's integrity. Though used to supplement the Militia Divisions, Shadow Divisions were not under direct command of WoB High Command.

By midway through the War, Shadow Divisions began to strike against Protectorate controlled worlds masquerading as House units for unsuspected reasons. Intelligence reports indicated that the Precentor Manei Domini was being accused by Precentor Martial Cameron St. Jamais of dispatching the Shadow Divisions to strike at Protectorate worlds in 3075.[8]

Overview of Manei Domini[edit]

While cybernetic-enhanced operatives were not unheard of in the Inner Sphere, the Manei Domini stood above all others with the complexity and number of their enhancements, and no equivalent to them could be found even among ComStar or the Clans. Outside of actual combat however they were rarely encountered by the general public, and in such instances almost never more than six were seen at a time.[9]

Recruitment[edit]

Once a member of the organization many Manei Domini considered their previous life over, but to be inducted into the ranks of the Manei Domini was a rare privilege.[9] The organization was extremely selective in who it allowed to join the "Hands of the Master" - only Blakists who had demonstrated fanatical devotion to the Word, even at the expense of their well-being and with no ambition beyond serving the Word. Even applicants who met this high bar of fanaticism were chosen only after having suffered grievous injuries which required radical reconstruction and implantation as, in the eyes of the Manei Domini, their first sacrifice of flesh must be performed without the promise of replacement.[10]

Characteristics and Combat Style[edit]

Manei Domini soldiers were known for their fierceness, fearlessness, and fanatical devotion to their Master, and were rated as elite warriors regardless of rank or duty. In addition, they trusted their fellow Manei Domini kin without question and harbored few ambitions beyond serving the Master, further compounding their combat capability. This level of indoctrination made it nearly impossible to convince a Manei Domini to change their mind or turn against one another. Only by getting through their automatic distrust of non–Manei Domini and appealing to their belief in the Master's will would a person have any hope of a chance.[11]

Manei Domini in combat were lethal, ruthless killers, but they were not just berserkers who killed all in sight with no regard for tactics or discipline. Manei Domini would regularly engage multiple targets at once so as to be as efficient as possible, whilst occasionally adding the odd gory or grisly kill to demoralize opponents. Manei Domini never retreated out of fear but, unless a last stand was conducive to the will of their superiors, they did make withdrawals when the situation proved untenable. For the same reason the Manei Domini never surrendered or allowed themselves to be taken captive, either activating their self-destruct implants themselves or through remote trigger by friendly operatives, unless again it served the Master's will, e.g. getting close enough to kill an enemy commander.[11][10]

Those times when the Manei Domini interacted with the Inner Sphere in a nonviolent manner, they often displayed an attitude of dispassionate superiority. After all, the Domini were merely humble servants of the Master, sacrifices for the redemption of all humankind. Such indifferent contempt for the "frails" showed itself in a number of areas: for example captives were rarely mistreated, at least if there wasn't a tactically beneficial reason to do so. The exceptions were those of noble birth or otherwise directly connected to the Great Houses, whom the Manei Domini saw as responsible for the dissolution of the Second Star League, and members of the Clans, the enemy for whose destruction they had originally been created. Such was their hatred for the Clans that most captives taken by the Manei Domini were summarily executed on the spot.[11]

When interacting with other members of the Word of Blake, the Manei Domini were noted to have an arrogance ironically similar to that displayed by Clan warriors when dealing with lower caste members. Indeed the fact that the Manei Domini were not formally a part of the standard command structure often caused friction with "common" Blakists forces, though such internal rivalries were little more than passing interests to the Manei Domini. Indeed whenever the Manei Domini served alongside these forces in battle they often saw it almost as a favor to them; if they followed the orders of a conventional Blakist officer it was only so long as said orders were seen to serve the Master's will.[11]

Language[edit]

The Manei Domini utilize their own language, aptly named High Dominus, which is a mix of ancient Greek and classic Latin. Used in ceremonial occasions, Domini regularly intermix High Dominus with more well-known languages such as English, which understandably confuses others not of the Manei Domini who hear it. Usually it is spoke in greetings to fellow Domini as well as in special chants.[11]

Manei Domini Ranking and Classes[edit]

The Manei Domini’s ranking system uses both the standard Word of Blake ranking system and their own, in addition to a separate classification system. Rank seniority went by seven characters from the Greek alphabet, with the first being the lowest rank, and signified how many and what types of cybernetic enhancements could be implanted. In addition to this rank were secondary designations, named after mythological creatures of an undead nature, which signified their basic function. While enough overlap existed for "cross-class" operatives, only rarely would a Domini change class by completely removing their implants and installing new ones to fit their new role.[12]

Low-ranking Manei Domini retained their birth-names, though they were referred to by their formal title with Word of Blake military rank and last name. In some instances their military rank would be modified by their Manei Domini rank and, though rarely used by Domini, their full formal title also included their designation.

Ascension[edit]

Once an exceptional Manei Domini achieved the rank of Sigma, they were awarded a "true name" at an "ascension" ceremony. Also known as an "ascended" name, these took the place of their birth names and were modeled after the names of angels or demons (never gods) in ancient religions, related to their duties to the Master. These Domini were also known as the "Ascended" and with their new rank came a Division-level command or other important sub-command within the Shadow Divisions or ROM.[12]

Example: A soldier's birth name is Sarah Marshal, her WoB rank is Adept and Manei Domini rank is Omega, and her occupation is a MechWarrior. If being addressed to, she could answer to as Adept Marshal, Adept Omega Marshal or as Phantom Adept Omega Marshal.

Word of Blake Manei Domini Officer Ranks
Word of Blake Rank Adept Adept Adept Adept Demi-Precentor Precentor Precentor
Manei Domini Rank
Alpha Beta Omega Tau Delta Sigma Omicron
Word of Blake Manei Domini Classes
Class Designator Primary Function Cybernetic Implants Required Notes
Ghost Reconnaissance Ear or Eye Implant Battlefield reconnaissance agents, Ghosts were trained in stealth, surveillance, wilderness survival and tracking, along with how to use (and abuse) communication and security systems, and when necessary how to perform interrogations. They were quite handy with melee weapons.
Wraith Infiltrator Cosmetic Implants (non-horror type) Wraiths were battlefield infiltrators, using cosmetic enhancements to appear as outwardly normal as possible. Skilled in demolitions and cryptography, Wraiths also knew their way around communication and security systems, were able to disguise and hide themselves from the enemy and, if caught, trained in ways to fast-talk out of a situation.
Banshee Defense Full-Body Myomer Implants These defense specialists were trained to use a wide variety of melee, small arms and support weapons, as well as any form of martial arts. Adept demolitionists and tacticians, Banshees also knew how to operate sensor and electronic countermeasure systems, along with survival techniques in hostile environments
Zombie Assault Enhanced Prosthetic The shock troops of the Manei Domini, Zombie agents were skilled martial artists and tacticians, trained to use any weapon from melee to support-class. They could intimidate an opponent into surrendering or draw a weapon and kill them with it before their opponent had a chance to react.
Phantom Vehicular Pilot Vehicular DNI Implant Phantoms piloted everything from battle armor to 'Mechs and fighters, were trained in how to operate and repair the various systems necessary for their function, and skilled in individual and small-scale tactics.
Specter Command Communication Implant The organization's military commanders, Specters were one of the few Manei Domini who could be encountered outside of battle, often acting as advisers or representatives of the Master alongside "normal" field commanders and administrators. Besides training in leadership, tactics and strategy, Specters were cryptographers and knew their way around communication and computer systems. They were also proficient in navigating administrative and bureaucratic systems, and could perform negotiations and interrogations.
Poltergeist Special Operative Any Implants These perceptive agents could appear anywhere on or off the battlefield, operating by themselves or in conjunction with ROM. Trained actors, Poltergeists were skilled in the arts of deception, seduction, negotiation, and interrogation. They could blend in among the lower and the upper classes, knew how to hide and survive in hostile environments, conduct surveillance, and crack security systems. Melee weapons were their weapon of choice.

Manei Domini Equipment[edit]

The Manei Domini employed a vast variety of equipment, weaponry, cyberware and vehicles, all of which were used to terrifying effect, fear being a primary weapon of all Shadow Divisions and Manei Domini. With their initial conception of totally eradicating the Clans, the Manei Domini had no qualms about using weapons of mass destruction, whether they be nuclear, chemical or biological. In addition to their own unique gear, Manei Domini had access to any combat vehicle, battle armor, fighter or 'Mech produced by the Word of Blake or Free Worlds League and, if part of an occupation force, were not above using captured enemy equipment against their foes.[13]

Manei Domini Vehicles[edit]

The Manei Domini possessed a special array of 'Mechs, battle armor, combat vehicles, and aerospace fighters, with most of the designs being enhanced versions of standard vehicles used by armies before. However, sometime after their formation the Manei Domini came into contact with the military engineer Doctor Devon Cortland, who was able to develop many new series of armor, fighters, OmniVehicles and OmniMechs. Cortland, also known as Precentor Vapula, designed this technology for exclusive Manei Domini use by implementing cybernetic interface systems in almost all Manei Domini equipment. One seemingly odd omission from the list of equipment used by the Manei Domini, however, was the highly advanced Raptor II.[14]

Celestial Series of OmniMechs[edit]

One of Doctor Cortland's first endeavors was taking over the failed Grand Crusader II OmniMech project[15] which had foundered.[16] In 3070, the Celestial series' premiere shocked many observers who expected to see only one 'Mech design but were greeted with six instead. These six designs were each named after angelic beings from various religions and were made to appear menacing to all who opposed them, thus adding merit to the designs' namesakes.

Machina Domini program[edit]

The Machina Domini program was an attempt to improve the survivability of Manei Domini MechWarriors while also saving BattleMech tonnage and internal space. The Machina Domini system consisted of a specialized PA(L) suit that connected to the pilot's VDNI, while at the same time integrating itself in a specially designed cockpit in the 'Mech. The suit took the place of the 'Mech's cockpit control systems, with the 'Mech reading the VDNI and bio-feedback directly from the suit. The system even eliminated the need for a gyro. Only a number of prototypes were manufactured, consisting of a single class 'Mech, the Gestalt, and the companion Interface Armor.[17]

ProtoMech program[edit]

Historically, Inner Sphere powers showed little to no interest in developing their own ProtoMechs. One of the major stumbling blocks was the need for an Enhanced Imaging system in order to control the machine; even if it could be copied, the moral and ethical problems associated with the system would prevent widespread use. Inner Sphere scientists also lacked the technical knowledge to recreate the special internal structure, armoring and heat sinks which went into ProtoMech construction, which would have resulted in bulkier, less-effective units.[18] The only Inner Sphere faction known to have moved beyond theoretical discussions was the Word of Blake, overcoming the control and pilot size issues with the development of an advanced pilot interface based off their Vehicular Direct Neural Interface technology, encasing a limbless Manei Domini in a life-support apparatus that was then sealed within a ProtoMech, the pilot maintained via intravenous nutrients and recycled biomatter. During the early experimental stage, the technical limitations preventing the construction of Inner Sphere ProtoMech chassis were sidestepped with the Word utilizing captured and reverse-engineered Clan models. The only known combat deployment of these hybrid ProtoMechs was during the Blakist strike against the Capellan Confederation world of Necromo in late 3071 and it is not known whether they were the first of their kind or a technological dead end.[19]


Demon Series of Battle Armor[edit]

Designed to accompany the Celestial Series OmniMechs in battle, the Demon series first appeared in 3070[20] in various hot-spots on the battlefields of the Jihad. Like the Celestial Series, these Battle Armor seldom appeared outside the ranks of the Manei Domini. Also in line with the Celestial Series, the Demon Series of Battle Armor were each named after various demons of ancient lore and were aesthetically designed as such.

Spectral Series of OmniFighters[edit]

The Spectral Series of OmniFighters began to appear on Gibson in late 3071.[21] The three designs, the Shade, Rusalka, and Striga, share similar design features which include a small cockpit and collapsible wing structures. The collapsible wings were designed to reduce the fighter's profile in space, thus allowing it to be mistaken for an escape pod or small shuttle. However this advantage was more accidental than intentional by Doctor Cortland: his goal was to improve the vector thrust characteristics of the fighters in space.[22]

Serpentus Series of OmniVehicles[edit]

The Serpentus Series was the name of the Word of Blake's ground Combat Vehicles series, which made its first appearance in the early 3070s. Only one of this series managed to reach production, which was named the Bolla Stealth Tank.[23]

Spectral LAM Series[edit]

The Spectral LAM series were a trio of new Land-Air 'Mech designs utilized by the Word of Blake's elite armed forces in very limited numbers: Pwwka, Yurei, and Waneta. The series first emerged in 3075 and saw limited action a year later, deployed from both factories on Terra and Gibson. The Spectral LAMs utilize a combination of old Star League and Clan technologies to increase these new designs' potential. However, each of the designs disappeared due to a lack of parts after both factory sites were lost in the fighting.[24]

Omni Configuration Names[edit]

Like all Omni related vehicles/'Mechs/etc., they have a number of configurations. However, instead of using common configuration names such as "Primary" or "A Configuration", Latin terms are instead used. Other follow-on OmniVehicles and OmniFighters have used the same naming conventions.

Manei Domini Omni Configuration Names
Conventional Omni Names Prime A B C D E S U
Manei Domini Names Invictus Dominus Infernus Comminus Luminos Eminus Caelestis Exanimus

Manei Domini Cybernetics[edit]

This is a brief listing of the array of cybernetics that are offered to the members of Manei Domini. All Manei Domini agents receive enhancements, however their availability is dependent upon the job and rank of the individual. In addition all Manei Domini implants contain either an explosive, incendiary or chemical self-destruct which could be triggered by the operative themselves, remotely by another Manei Domini, or automatically go off if the agent is killed or incapacitated.[13]

Manei Domini Cybernetic Availability
Manei Domini Rank Alpha Beta Omega Tau Delta Sigma Omicron
# of Implants (Min/Max) 2/3 3/4 3/4 3/5 4/7 4/8 6/10
Max. Implant Level 2 2 3 4 4 4 5
Level 0
Cosmetic Enhancements Prosthetic Limbs (Type 4 & 5)
Level 1
Enhanced Prosthetics Secondary Power Supply
Level 2
Pain Shunt Cybernetic Ear Implants Cybernetic Eye Implants Cybernetic Speech Implant
Communications Unit Recorder Unit Receiver Unit Transmitter Unit
Level 3
Improved Enhanced Prosthetics Prosthetic Leg MASC Pheromone Effuser Vehicular Direct Neural Interface
Boosted Communications Unit Boosted Recorder Unit Boosted Receiver Unit Boosted Transmitter Unit
Multi-Modal Eyes Multi-Modal Ears Multi-Modal Speech
Level 4
Toxin Effuser Dermal Myomer Armor Implant Triple-Strength Myomer Implant
Level 5
Enhanced Multi-Modal Implants Buffered Vehicular Direct Neural Interface

Rules[edit]

Shadow Division Force Specific Abilities[edit]

BattleTech has special Force Specific rules that allows enhancement of gameplay when playing against a specific faction. The Shadow Divisions each have their own unique traits, abilities, and even penalties. In addition to these specific abilities, every Shadow Division also has several standard Force Specific abilities: Immunity from Forced Withdrawal Rules, they can negate Overrun Combat, and Forcing the Initiative abilities an opposing force may have.[25]

Word of Blake's Shadow Division Standard Force Specific abilities
Force Specific Ability/Name Who it Affects What it does
Forced Withdrawal Immunity Shadow Division Immunity to effects of this ability in scenario
Overrun Combat Immunity Opposing Player's Force Opposing Player's Overrun Combat ability is negated
Forcing the Initiative Immunity Opposing Player's Force Opposing Player's Forcing the Initiative ability is negated.

Notes[edit]

  • In a 2019 posting on the BattleTech forum, author and former Line Developer Herbert A. Beas II explained the nature and outlook of the Manei Domini thus:
    "But, ultimately, Apollyon and his fellow Domini have accepted that their existence is monstrous, and that their ultimate purpose is a form of evil the rest of humanity would condemn. Their lot is much like The Operative from Serenity, in that they know the better world they are expected to carve a path for has no place for them. Unlike the Clans, they don't glorify the slaughter they know they'll be asked to commit. One might actually pity them, were it not for the horrors they basically dedicate themselves to as the Jihad unfolds. This was what we wanted to show every time you saw them on scene, at least whenever they weren't wiping people out wholesale."

Gallery[edit]

References[edit]

  1. Jihad Hot Spots: 3076, pp. 4–8: "Sins of the Father"
  2. Jihad Hot Spots: 3072, p. 119: "Rules Annex" - Manei Domini - Creation rules mentions Domini existed during the 3060s as small special operation teams
  3. Jihad Secrets: The Blake Documents, p. 81: "Apollyon profile" – Title of Precentor Manei Domini and him answering only to the Master are listed
  4. A Guide to Covert Ops, p. 105
  5. Jihad Hot Spots: 3072, p. 104: "Armies of Blood and Steel"
  6. Interstellar Players, p. 15: "The Sixth of June"
  7. 7.0 7.1 7.2 A Guide to Covert Ops, p. 105: Manei Domini - the sketchy early history of organization from ops book
  8. Jihad Hot Spots: 3076, p. 50: Feuding Children - St. James transcription with Apollyon about Shadow Division attacks
  9. 9.0 9.1 Jihad Hot Spots: 3072, p. 120
  10. 10.0 10.1 Jihad Hot Spots: 3072, p. 123
  11. 11.0 11.1 11.2 11.3 11.4 Jihad Hot Spots: 3072, p. 122
  12. 12.0 12.1 Jihad Hot Spots: 3072, pp. 121, 123–124: Rules Annex/Manei Domini Classes/Manei Domini Nomenclature: - Manei rank/class structured explained and chart provided
  13. 13.0 13.1 Jihad Hot Spots: 3072, p. 121
  14. Jihad Secrets: The Blake Documents, p. 152
  15. Technical Readout: 3055 Upgrade, p. 100: "Grand Crusader II Variants" - Variant sections the OmniMech project due in 3070
  16. Jihad Hot Spots: 3072, p. 134: "Dr. Copeland takes over the failed Grand Crusader II OmniMech project and makes into new series of OmniMechs"
  17. Jihad: Final Reckoning, pp. 135, 148-150
  18. TechManual, pp. 77–79: "Project: ProtoMechs"
  19. Necromo Nightmare, pp. 20–21: "Gamemaster's Sourcebook - Zombification - Zombies and Technology - Manei Domini ProtoMechs"
  20. Jihad Hot Spots: 3072, p. 142: "Djinn Battle Armor" - Early stories describe the beginnings of the Demon Series of Battle Armor
  21. Technical Readout: 3075, p. 102: "Striga Heavy OmniFighter profile" - Striga appeared in late 3071 with lighter sister fighters appearing later
  22. Technical Readout: 3075, p. 98: "S-HA-O Shade" - Capacities - Collapsible Wings abilities
  23. Jihad Hot Spots: 3076, pp. 112–113: "Bolla Stealth Tank" - OmniVehicle series name given
  24. Jihad: Final Reckoning, pp. 138, 155–160: "Spectral LAM series info"
  25. Jihad Secrets: The Blake Documents, p. 142: "Rules Annex/Force Specific Rules" - Shadow Division (General) Force Specific abilities and 45th Shadow Division

Bibliography[edit]