Difference between revisions of "Lyran Commonwealth Armed Forces"
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|align="center"|[[Image:GeneralOfArmiesLAAF.png|63x63px|link=General of the Armies|]] | |align="center"|[[Image:GeneralOfArmiesLAAF.png|63x63px|link=General of the Armies|]] | ||
|} | |} | ||
+ | |||
+ | ==Weapon/Item== | ||
+ | : BattleMech Axe - 3022 | ||
+ | : BattleMech Hatchet - 3022 | ||
+ | : MRM - 3063 | ||
+ | : Rocket Launcher-10 - 3067 | ||
+ | : Rocket Launcher-15 - 3067 | ||
+ | : Rocket Launcher- 20 - 3067 | ||
+ | : Streak SRM 2 - 3040 | ||
+ | : Streak SRM 4 - 3059 | ||
+ | : Streak SRM 6 - 3059 | ||
+ | : LB 2-Х AC - 3059 | ||
+ | : LB 5-X AC - 3059 | ||
+ | : LB 10-X AC - 3037 | ||
+ | : LB 20-X AC - 3059 | ||
+ | : Rotary Autocannon/2 - 3065 | ||
+ | : Rotary Autocannon/5 - 3065 | ||
+ | : Ultra AC/2 - 3060 | ||
+ | : Ultra AC/5 - 3037 | ||
+ | : Ultra AC/10 - 3060 | ||
+ | : Ultra AC/20 - 3059 | ||
+ | : Light Gauss Rifle - 3065 | ||
+ | : Gauss Rifle - 3040 | ||
+ | : Heavy Gauss Rifle - 3061 | ||
+ | : Small Pulse Lasers - 3042 | ||
+ | : Med.Pulse Lasers - 3042 | ||
+ | : Large Pulse Lasers - 3042 | ||
+ | : ER Small Lasers - 3060 | ||
+ | : ER Medium Lasers - 3060 | ||
+ | : ER Large Laser - 3042 | ||
+ | : ER PPC - 3042 | ||
+ | : Double Heat Sinks - 3042 | ||
+ | : Ferro-Fibrous Armor - 3042 | ||
+ | : MASC - 3040 | ||
+ | : CASE - 3040 | ||
+ | : Anti-Missile System - 3040 | ||
+ | : Beagle Active Probe - 3048 | ||
+ | : Guardian ECM - 3048 | ||
+ | : Triple-Strength Myomer - 3055 | ||
+ | : Pod (Omni) Technology - 3057 | ||
+ | : A-Pod - 3056 | ||
+ | : BattleMech Sword - 3060 | ||
+ | : Light Engine - 3062 | ||
+ | : XL Engine - 3035 | ||
+ | : Artemis IV FCS - 3045 | ||
+ | : Targeting Computer - 3065 | ||
+ | : C3 System (Master & Slave) - 3058 | ||
+ | : Improved C3 Computer - NA | ||
+ | : Narc Missile Beacon - 3045 | ||
+ | : Improved Narc Missile Beacon - NA | ||
+ | : Stealth Armor - NA | ||
+ | : Endo-Steel Internal Structure - 3040 | ||
+ | : Internal Structure - 3040 | ||
+ | <ref> Merc Supplemental II p.88 </ref> | ||
+ | |||
==See Also== | ==See Also== |
Revision as of 13:37, 6 February 2011
The Lyran Commonwealth Armed Forces or Lyran Alliance Armed Forces (abbreviated LCAF or LAAF) consists of several branches, including ground forces and naval forces. The political leader of the Lyran Commonwealth - the Archon - is the most senior military commander.
During the Third and Fourth Succession Wars, the Lyran Commonwealth was divided into four military districts and nine theatres, nine of which lie along borders with the Draconis Combine and the Free Worlds League. Citizens of the Lyran Commonwealth can join the military at the age of sixteen at any of the numerous recruiting centers within the Commonwealth.
Contents
- 1 Structure
- 1.1 Military Education
- 1.2 Replacement Depot Corps
- 1.3 Judge Advocate General
- 1.4 Quartermaster Corps
- 1.5 Transport Division
- 1.6 Military Intelligence
- 1.7 Strategies and Tactics Division
- 1.8 Commonwealth Navy
- 1.9 Commonwealth Aerospace Force
- 1.10 Reserve Corps
- 1.11 House Troops Liaison
- 1.12 Mercenary Troops Liaison
- 1.13 Commonwealth Army
- 1.14 Commonwealth Medical Corps
- 1.15 Administrative Section
- 1.16 High Command
- 2 Units of the Lyran Military
- 3 Uniforms
- 4 Military Academies
- 5 Military Ranks
- 6 Weapon/Item
- 7 See Also
- 8 References
- 9 Bibliography
Structure
From the formation of the LCAF in the twenty-fourth century through the Fourth Succession War, the LCAF was divided into sixteen separate departments. Each of those departments was responsible for a specific area of military operations.
Military Education
This department is responsible for not only initial training (boot camps), but also for more advanced training opportunities. Recruits undergo a four month boot camp that provides a strong basis in general military concepts and weapons. Following boot camp, the recruits undergo an additional six months of advanced training in their specialty which may include 'Mech maintenance, armored vehicle operation, artillery, and combat engineering.
Replacement Depot Corps
This department is responsible for personnel replacement duties within the LCAF. Each theatre maintains at least four "Rep-Dep" Corps units, each with their own fleet of transport vehicles. The job of the Rep-Dep Corps is to ensure that units remain at full strength.
Judge Advocate General
The Judge Advocate General (or JAG) department is responsible for administering fair and objective laws for military personnel. In general, they provide counsel to soldiers should a military tribunal be required for some breach of conduct or local laws.
It is also responsible for administration of planets recently captured from enemy houses or those that are deemed dangerous. In such cases, the JAG will appoint a Military Governor to govern the world. The governor will attempt to foster an atmosphere that will win the cooperation of the local population.
Quartermaster Corps
This department is responsible for acquiring and distributing supplies and materiel to units throughout the Commonwealth. They define LCAF materiel needs, publish and grant contracts, coordinate acceptance testing for new systems, accept supply shipments, and transfer supplies to units (both house and mercenary).
Transport Division
This department assures that soldiers, units, and materiel arrive where and when needed. This department controls the majority of freighters and non-combat Jumpships in the LCAF.
Military Intelligence
This department is responsible for acquiring and analyzing information about enemy troop dispositions and plans. Several intelligence headquarters exist, with the Free Worlds League center located on Bolan, the Draconis Combine one located on Pandora, and the Periphery located on Virtue. The largest center is located within Asgard on Tharkad.
Strategies and Tactics Division
This department is the think-tank for the LCAF and uses super-computers to formulate and test plans. This unit has proven itself quite effective and has been able to accurately determine the enemy's plans.
This department consists of all of the Jumpships and Dropships used to move men and materiel. Within this department are several sub-departments responsible for supplying and maintaining the fleet.
Commonwealth Aerospace Force
Includes the pilots and technicians for the vast variety of Aerospace Fighters within the LCAF. It is divided into three groups:
- Planetary Command - directs operations on planetary or system defense duty
- Escort Command - directs operations supporting convoys
- Wings of Combat Command - directs offensive operations only
Reserve Corps
This department is responsible for maintaining the military equipment, manpower, training, and supplies held back from active duty. The equipment is usually out-dated, but is still in good condition. Units normally consist of either retired active duty personnel or part-time soldiers. The Reserve Corps is primarily a last-line of defense.
House Troops Liaison
This department coordinates the administration and upkeep of the private military forces of the various noble families. While the law states that all private forces are independent of the LCAF, the Archon has traditionally maintained a tight control over all troops within the realm. This department helps foster the illusion of independence of the house troops.
Mercenary Troops Liaison
This department has the responsibility of coordinating the mercenary units hired by the house. It acts as the paymaster for the units and, if the contract calls for it, provides supplies and materiel. The officers of this department tries to ensure that mercenary units are treated with the same respect as the regular army troops. The department consists of many diplomats and negotiators who work to improve the Commonwealth's relationships with the units it employs.
Commonwealth Army
This is the main component of the combat-ready forces within the Commonwealth. It is broken down into seven branches:
- BattleMech Corps - consists of BattleMech forces
- Armored Corps - consists of all other combat vehicles, including tanks, hover, and wheeled vehicles
- Infantry Corps - consists of Jump Troops, Mechanized Infantry, and Special Forces units
- Artillery Corps - controls the Long Tom and Sniper artillery
- Combat Engineer Corps - responsible for construction and destruction duties
- Supply Service - integrates with the Quartermaster Corps to insure proper delivery of munitions and materiel to units
- Transportation Service - provide assistance to the Supply Service to transport goods and personnel
Commonwealth Medical Corps
This department is responsible for ensuring that soldiers receive proper care when wounded on the field, within a field hospital, and at a main hospital center. Because the LCAF is one of the few remaining militaries that still respects the Geneva Conventions, its officers are prevented from interfering with medical treatment for enemy soldiers or forcing a doctor or nurse to do something against their medical judgment.
Administrative Section
This department is responsible for tracking everything that happens within the LCAF to every soldier, every piece of equipment, every munition, and every supply. Given the Herculean task of tracking all of this data, the department has occasionally "forgotten" about huge supply depots. It has also been marred by corruption by unscrupulous officials seeking to line their pockets at the Commonwealth's expense.
High Command
The Archon of the Commonwealth leads the High Command. Each of the departments is represented in High Command meetings by a general, as are each of the nine military theatres and four military districts. The High Command contributes ideas and discussion, but all decisions and responsibility for the Commonwealth lie with its ruler, the Archon.
Units of the Lyran Military
The bulk of the Lyran TOE consists of pre-existing LCAF units who returned home upon the break-away of the Alliance from the Federated Commonwealth, though a small number of new and renamed formations exist. Only BattleMech or mixed units are listed below - associated conventional assets are considered attached to these commands for convenience.
Senior Established Lyran Corps
Arcturan Guards
The Arcturan Guards were the first Lyran national unit mustered to defend the nascent Lyran Commonwealth. Named for the original capital world of the Commonwealth, the Arcturan Guards traditionally recruited a plurality of their soldiers from Arcturus. However, these recruitment practices have been relaxed, especially because Arcturus is now mostly abandoned. The brigade is traditionally well-equipped. The parade color for the unit is flat white.
- 8th Arcturan Guards (destroyed during Operation Revival)
- 11th Arcturan Guards
- 15th Arcturan Guards
- 17th Arcturan Guards
- 19th Arcturan Guards
- 20th Arcturan Guards
- 23rd Arcturan Guards
- 24th Arcturan Guards (destroyed during Operation Revival)
- 25th Arcturan Guards
Lyran Guards
The Lyran Guards were the second Lyran brigade mustered after the formation of the Lyran Commonwealth. Unlike the Arcturan Guards, the Lyran Guards recruited its soldiers from across the Commonwealth, and, second only to the Royal Guards, is the most prestigious commission in the LCAF. At its zenith, the Lyran Guards numbered 60 regiments. The Lyran Guards paint their machines in Lyran blue and white.
- 1st Lyran Guards (destroyed on Orkney by Clan Jade Falcon)
- 2nd Lyran Guards (destroyed on Port Moseby in 2789)
- 3rd Lyran Guards
- 5th Lyran Guards
- 6th Lyran Guards
- 10th Lyran Guards
- 11th Lyran Guards (disbanded after Operation Serpent?)
- 13th Lyran Guards (deserted)
- 14th Lyran Guards
- 15th Lyran Guards
- 19th Lyran Guards (destroyed on Jabuka by Clan Steel Viper)
- 24th Lyran Guards
- 26th Lyran Guards
- 30th Lyran Guards (deserted)
- 32nd Lyran Guards
- 36th Lyran Guards
Lyran Regulars
Originally a Lyran national brigade (mustered, dibanded and remustered) used for hopeless missions, the Lyran Regulars were raised from Lyran veterans, hired mercenaries, the remnants of the Rim Worlds Republic Military, and the remnants of the SLDF which remained in Lyran space. The Lyran Regulars lack patronage, and specialize in tactics considered "unorthodox" within the LAAF. As such, the Lyran Regulars are the only brigade lacking a political agenda. The modern Lyran Regulars are basically a training cadre, and are poorly equipped. The Lyran Regulars paint their equipment "drab green" (mottled between olive and pine green), with tan or khaki highlights.
- 1st Lyran Regulars (destroyed during Operation Revival)
- 3rd Lyran Regulars
- 4th Lyran Regulars
- 5th Lyran Regulars
- 7th Lyran Regulars
- 8th Lyran Regulars
- 9th Lyran Regulars
- 10th Lyran Regulars
- 11th Lyran Regulars
- 15th Lyran Regulars
Royal Guards
The Lyran Royal Guards are the best equipped and most prestigious brigade within the LAAF, but mostly serve as the protectors of the Lyran government. Each unit within the Royal Guards recruits by invitation only from soldiers of a particular parent state, meaning that each of the Royal Guards regiments represents the pinnacle of military prowess for either the Protectorate of Donegal, the Federation of Skye, or the Tamar Pact. The Royal Guards are also tasked with the protection of the Archon or Archon-Designate, and the Triad. In fact, the BattleMechs that stand constant garrison over the Lyran throne room are elements of the 1st Royal Guards. The Royal Guards paint their machines a base of Lyran blue, with gold painted on the left and right side.
- 1st Royal Guards
- 2nd Royal Guards
- 3rd Royal Guards
- 4th Royal Guards (destroyed on Caledonia, 2848)
Corps Inaugurated by the Lyran Alliance
Alliance Guards
Those Federated Commonwealth Corps RCTs who chose to remain in the Alliance after the break-away were renamed under the banner of the Alliance Guards. The brigade has not been re-equipped, and uses mostly outdated war materiel. The paint scheme for Alliance Guards is brown and tan.
- 1st Alliance Guards (disbanded - material went to the Alliance Jaegers)
- 2nd Alliance Guards (disbanded - material went to the Alliance Jaegers)
Alliance Jaegers
Founded in the wake of the formation of the Lyran Alliance, the Alliance Jaegers were an effort to boost Lyran nationalism, with a Jaeger unit for each of the Alliance Provinces of the original Lyran Commonwealth. The Alliance Jaegers are well equipped, and each unit also will only recruits from among the best soldiers from its state of origin. Each unit uses a different base color - the left side of each BattleMech or Vehicle is then checkered with white.
- 1st Alarion Jaegers
- 1st Bolan Jaegers
- 1st Coventry Jaegers (destroyed during FedCom Civil War)
- 1st Donegal Jaegers
- 1st Skye Jaegers
Regional Corps
Donegal Guards
The Donegal Guards predate the formation of the Lyran Commonwealth. Originally the defensive force of the Protectorate of Donegal, the Donegal Guards are a large and well supplied unit, mostly because the Protectorate of Donegal was not ravaged by the Succession Wars. Donegal Guards fight with dogged determination. At its zenith, the brigade numbered 20 BattleMech regiments and an addition 80 regiments of conventional forces. The Donegal Guards paint their BattleMechs and Combat Vehicles blue-gray.
- 2nd Donegal Guards
- 3rd Donegal Guards
- 4th Donegal Guards
- 5th Donegal Guards
- 6th Donegal Guards
- 7th Donegal Guards
- 8th Donegal Guards (destroyed during the Jihad)
- 10th Donegal Guards (destroyed during Operation Revival)
- 11th Donegal Guards
- 12th Donegal Guards (destroyed during Operation Revival)
- 13th Donegal Guards
- 14th Donegal Guards
- 17th Donegal Guards
- 24th Donegal Guards (destroyed during Operation Revival)
Skye Rangers
Predating the Lyran Commonwealth, the Skye Rangers were the military of the Federation of Skye. The Skye Rangers have maintained close ties to its parent state, recruiting almost exclusively from the Federation. As such, the unit frequently sides with the Duke of Porrima, not the Archon. Therefore, the brigades loyalties are questionable. The brigade paints its BattleMechs dark red with black arms, and highlights specific to the unit.
- 4th Skye Rangers
- 10th Skye Rangers (dissolved after the Battle of Coventry)
- 17th Skye Rangers
- 22nd Skye Rangers
- Skye Guard
Winfield's Brigade
Originally formed as the Winfield Guards, the Brigade is a mixed-weapon unit. It 'Mechs are usually of medium weigth.
Winfield's Brigade (destroyed during Operation Revival)
Tamar Jagers
The Tamar Jagers were the state-sponsored Corps of the Tamar Pact.
Tamar Cavaliers
The Tamar Cavaliers are a recently mustered unit. Duke Robert Kelswa-Steiner raised the unit from his only fortune, with the mandate of liberating Tamar Pact worlds from The Clans. The Cavaliers use a red a silver paint scheme.
Tikonov Republican Guard
Formed from the remnants of the CCAF stationed within the former Tikonov Commonality, the Tikonov Republican Guard was the garrison of the Tikonov Free Republic, and was absorbed by the Federated Commonwealth after the assassination of Lord Pavel Ridzik. The units use a red and black paint scheme.
- 1st Republican (destroyed during FedCom Civil War)
- 2nd Republican (destroyed during FedCom Civil War)
- 3rd Republican (destroyed during FedCom Civil War)
- 4th Republican (deserted during Operation Guerrero)
- 5th Republican (destroyed during Operation Guerrero)
Militias
The information below covers all militias in service in 3062, as well as those defeated during the first waves of the Clan Invasion.
In 3062, all militias use pale blue with region-specific highlights. Abreviations: APM, Alarion Province Militia; BPM, Bolan Province Militia; CPM, Coventry Province Militia;
Province Militias - interior garrisons
(APM, Alarion; BPM, Bolan; CPM, Coventry; SPM, Skye; DPM, Donegal - there is no DPM as of 3062)
Theater Militias - border defenses
(CTM, Cavanaugh II; FTM, Freedom; MTM, Melissia; PTM, Pandora; TTM, Timbuktu)
- Dar-Es-Salaam CTM
- Dixie CTM
- Penobscot CTM
- Accrington FTM
- Alexandria FTM
- Denebola FTM
- Lyons FTM
- Gacrux FTM
- Chahar MTM
- Neerabup MTM
- Ganatir MTM
- Kelenfold PTM
- Koniz PTM
- Alekseyvka TTM
- Florida TTM
- Teyvareb TTM
Militias destroyed during Operation Revival (TMM, Tamar March Militia)
Uniforms
- Steineruniformsecurity.png
security uniform
- Steineruniformofficer.png
officer uniform
- Steineruniformmechwarrior2.png
mechwarrior
- Steineruniforminfantry.png
infantry uniform
- Steineruniformcrewmember.png
naval crew memmber uniform
- Steineruniformarchon.png
archon
Military Academies
This Section looks to be a Stub This section is a stub (i.e., in need of additional material). You can help us by expanding it. Please remove this tag when that effort is complete. |
Training Cadres
- Buena War College Training Battalion
- Pandora College Training Battalion
- Royal New Capetown Training Battalion
- Somerset Academy Training Battalion (destroyed by Clan Jade Falcon during the Clan Invasion)
- 150px
- Blackjack Training Battalion (destroyed by the :Clan Jade Falcon)
- Coventry
- Tamar War College Training Battalion (destroyed by Clan Wolf during the Clan Invasion)
- [[]]
- Tikonov (deserted during Operation Guerrero)
- [[]]
- Sarna (deserted during Operation Guerrero)
- Thorin
Military Ranks
The Brandenberg Edicts of 2413 established the rank system for the LCAF from 2413 through the Fourth Succession War. Following the formation of the Federated Commonwealth, the rank systems of both the Lyran Commonwealth and the Federated Suns were merged into a single structure. After the dissolution of the Federated Commonwealth, the Lyran command structure was reverted to that of the Lyran Commonwealth (with few changes) as a matter of national pride.
LAAF/LCAF Military Rank Insignia
Rank | Post-FC Insignia | Pre-FC Insignia |
---|---|---|
Private | ||
Private, First Class | ||
Corporal | ||
Senior Corporal | ||
Sergeant | ||
Staff Sergeant | ||
Sergeant Major | ||
Staff Sergeant Major | ||
Senior Sergeant Major | ||
Warrant Officer | ||
Warrant Officer First Class | ||
Senior Warrant Officer | ||
Chief Warrant Officer | ||
Cadet | ||
Leutnant | ||
First Leutnant | ||
Hauptmann | ||
Kommandant | ||
Hauptmann-Kommandant | ||
Leutnant-Colonel Leutnant-Kaptain |
||
Colonel Kaptain |
||
Leutnant-General Leutnant-Kommodore |
||
Hauptmann-General Kommodore |
||
Kommandant-General Hauptmann-Kommodore |
||
General Admiral |
||
General of the Armies Fleet Admiral |
Weapon/Item
- BattleMech Axe - 3022
- BattleMech Hatchet - 3022
- MRM - 3063
- Rocket Launcher-10 - 3067
- Rocket Launcher-15 - 3067
- Rocket Launcher- 20 - 3067
- Streak SRM 2 - 3040
- Streak SRM 4 - 3059
- Streak SRM 6 - 3059
- LB 2-Х AC - 3059
- LB 5-X AC - 3059
- LB 10-X AC - 3037
- LB 20-X AC - 3059
- Rotary Autocannon/2 - 3065
- Rotary Autocannon/5 - 3065
- Ultra AC/2 - 3060
- Ultra AC/5 - 3037
- Ultra AC/10 - 3060
- Ultra AC/20 - 3059
- Light Gauss Rifle - 3065
- Gauss Rifle - 3040
- Heavy Gauss Rifle - 3061
- Small Pulse Lasers - 3042
- Med.Pulse Lasers - 3042
- Large Pulse Lasers - 3042
- ER Small Lasers - 3060
- ER Medium Lasers - 3060
- ER Large Laser - 3042
- ER PPC - 3042
- Double Heat Sinks - 3042
- Ferro-Fibrous Armor - 3042
- MASC - 3040
- CASE - 3040
- Anti-Missile System - 3040
- Beagle Active Probe - 3048
- Guardian ECM - 3048
- Triple-Strength Myomer - 3055
- Pod (Omni) Technology - 3057
- A-Pod - 3056
- BattleMech Sword - 3060
- Light Engine - 3062
- XL Engine - 3035
- Artemis IV FCS - 3045
- Targeting Computer - 3065
- C3 System (Master & Slave) - 3058
- Improved C3 Computer - NA
- Narc Missile Beacon - 3045
- Improved Narc Missile Beacon - NA
- Stealth Armor - NA
- Endo-Steel Internal Structure - 3040
- Internal Structure - 3040
See Also
References
- ↑ Merc Supplemental II p.88