Armor (BattleMechs & Combat Vehicles)
Description
In the BattleTech universe, armor is ablative in nature. This means that it is generally destroyed or blown off when hit, but in the process of doing so, it absorbs enormous energies, protecting the unit it is mounted on. While powerful blows will still rock a vehicle, there will be little, if any, internal damage as long as long as armor plating still remains. Armor-piercing rounds do exist for certain weapons, but they require a higher technology level and cost more. As a result destroying a 'Mech requires either immense firepower, concentrated fire on a vulnerable location, or a lucky hit.
Noting the ablative nature of the armor, most vehicle designers have designed the armor for quick replacement in the field for quick repairs on most units. In game terms, armor is repaired at the rate of 15 minutes per point of armor[1]. Players familiar with BattleTech video games like Mechwarrior 3 and 4 might be used to even faster repairs by mobile field bases, (Where a damaged 'Mech is apparently repaired in moments.) but the computer games misrepresent the board game in this aspect.
Armor - BattleMechs & Vehicles is manufactured on the following planets:
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- ↑ BattleTech Master Rules, p. 91