This article is undergoing revision as part of Project: Planets, a collaborative effort to improve BattleTechWiki's coverage of planets and systems. If you would like to participate, please visit the project page, where you can add your name to the list of volunteers.

This article has completed Phase 2 of the Overhaul effort.

Broom icon.svg Reference Issues
This article needs additional citations for verification.
Please help improve this article by adding reliable references. Unsourced material may be challenged and removed.

System Information
X:Y Coordinates 44.164 : 1733.181[e]
Spectral class M7V
Recharge time 208 hours[1][2]
Planets 2

System Description[edit]

System History[edit]

Political Affiliation[edit]

Foster I[edit]

Jump point
2.22 days
Moons 1
Surface gravity 1.0
Atmospheric pressure Standard (Breathable)
Equatorial temperature 25°C
Surface water 50%
Highest native life Amphibians
Founding 3062
Ruler Clans: Coyote, Fire Mandrill, Ice Hellion
Population 11,700,000

Planetary Info[edit]

Foster I was initially settled by Clan Blood Spirit in 2858. From the colony's outset, it suffered frequent raids by Clan Blood Spirit's old enemy, Clan Burrock, who was trying to acquire the planet's many raw resources. Less than a decade later, the Burrock raids against the colony and its transport routes to York made the colony unsupportable. In a gesture of good faith, the warriors of Sigma Galaxy bequeathed the holdings to Kindraa Smythe-Jewel of Clan Fire Mandrill.[citation needed]

The Kindraa moved its entire enclave to Foster, though it would not last long in its new home. In 2872, the Kindraa Smythe-Jewel was destroyed by a joint force from Clan Hell's Horses and Clan Coyote.[citation needed]

During the Hellion's Fury campaign, Foster was hit by Clan Ice Hellion. They challenged a Kindraa Kline unit for control of their enclave, and the Hellions won that Trial. The Trial of Possession took place in a vast swamp known as the Cauldron.[6]

In 3062, three Clans controlled Foster: Coyote, Ice Hellion, and Fire Mandrill, each having enclaves of roughly the same size.[citation needed]

Industrial Centers[edit]



  1. The Wars of Reaving, p. 233, "The Wars of Reaving Campaign"
  2. Operational Turning Points: REVIVAL Trials, p. 5
  3. The Clans: Warriors of Kerensky p. 114
  4. Field Manual Update p. 39
  5. Wars of Reaving p. 248
  6. Operational Turning Points: REVIVAL Trials, p. 35