Difference between revisions of "Anti-missile system"
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Revision as of 12:19, 14 March 2022
Anti-Missile System | |
Production information | |
Type | Equipment (Point-Blank Weapon) |
Tech Base | Clan/ |
Year Availability | Clan = 2831
IS = 3040 |
Year Introduced | Clan = 2831 CBS |
Year Extinction | IS = 2835[1] |
Year Reintroduced | IS = 3040 FC |
Technology Rating | E |
Availability Ratings | E/F/D |
Technical specifications | |
Heat | 1 |
Damage | Special Weapon Rules (Consult Total Warfare, p. 129) |
Short Range | Special Weapon Rules (Consult Total Warfare, p. 129) |
Tons | 0,5 |
Critical Slots | 1 |
Ammo Per Ton | Clan = 24
IS = 12 |
Cost (unloaded) | 100,000 |
BV (1.0) | Clan = 63
IS = 32 |
Ammo BV (1.0) | Clan = 21
IS = 11 |
BV (2.0) | Clan = 32
IS = 32 |
Ammo BV (2.0) | Clan = 22
IS = 11 |
Contents
- 1 Description
- 2 Game Rules
- 3 Models
- 3.1 Burrow Anti-Missile System
- 3.2 Buzzsaw Anti-Missile System
- 3.3 CGS-AMA Anti-Missile System
- 3.4 Chosatsugai no Kunai
- 3.5 Deprus Swarmshot Anti-Missile System
- 3.6 "Goalkeeper" Anti-Missile System
- 3.7 Lindblad Shotgun Anti-Missile System
- 3.8 Ma Mien Anti-Missile System
- 3.9 MainFire Point Defense Anti-Missile System
- 3.10 McArthur Anti-Missile System
- 3.11 McArthur II Anti-Missile System
- 3.12 Shield-1 Anti-Missile System
- 3.13 Shield-3 Anti-Missile System
- 3.14 Shield 3A Anti-Missile System
- 3.15 SureFire 444
- 3.16 Voelkers Parasol Anti-Missile System
- 3.17 Yori Flyswatter Anti-Missile System
- 4 References
- 5 Bibliography
Description
Introduced in 2617 by the Terran Hegemony, the anti-missile system is used to destroy missiles before they strike their target. This is accomplished by using a short ranged rapid firing weapon which shoots at the missiles. Because missiles in BattleTech are usually fired in salvos of up to forty at a time, anti-missile systems are rarely capable of destroying them all. Due to the loss of knowledge caused by the Succession Wars, anti-missile systems ceased to be produced by 2835.[1] Only in 3040 did the Federated Commonwealth rediscover the means to produce this equipment. For the Clans, however, AMS never became LosTech, and by the time of the invasion, the Clans had improved on the Star League version by replacing the solid slugs with flechettes, allowing for more ammunition per ton.[2]
Laser versions of the anti-missile system exist, and benefit from having no ammunition requirement unlike regular systems. However they produce heat as a side effect of their use.
There is also a version of the Anti-Missile System which has been configured to protect allied units within range of the equipped unit, known as the RISC Advanced Point Defense System.
Game Rules
The AMS, and Laser AMS both are capable of activating regardless of whether or not the crew is capable of fighting. When fired upon by a missile volley, and the incoming missiles are within the firing arc of the AMS, the AMS automatically fires to take down any incoming missiles.
If the missile volley is a "swarm type" or a multiple launched missile variant, such as an SRM-6 or LRM-20, the AMS forces a -4 modifier to the missiles rolling on the cluster table; Streak volleys are treated as an initial roll of 11 before this modifier.[3] The modified roll can't be reduced below 2, unless players are using the Tactical Operations "Enhanced AMS" rule, in which case a result of less than 2 implies the whole missile flight is destroyed, and the defender takes no damage.[4]
In the event the "volley" is a single shot type weapon, such as a NARC pod/beacon, or a Thunderbolt missile, then the AMS has a 50/50 chance to destroy the missile, with a 1D6 roll of 1 to 3 implying that the missile is destroyed, and a 4 to 6 meaning that the AMS was ineffective at stopping the missile.[3] In this case the missile will apply its effect as normal.
Should the ammo bin of an AMS be critically hit, it explodes for a Damage Value of 2 per shot.[3]
Lastly, if players agree, the AMS can be used as an impromptu Machine Gun, with the exception that the system can only fire into adjacent tiles.[4] There are no range brackets for an AMS in this mode, except for short. Using the AMS in this mode in the fire phase will also prevent the use of the AMS to stop missile fire for that turn.
Models
The Anti-Missile System is manufactured on the following planets:
Burrow Anti-Missile System
Also known as the Burow, the Burrow system proved to be susceptible to electronic jamming, however, and while the Star League Defense Force Quartermaster Command ordered their replacement with improved McArthur systems, most never had the chance to refit before the Amaris Coup.[5]
Manufactured on | Manufactured by | Typically used in | References |
Outreach | Blackwell Corporation | War Dog | [6] |
Keystone | Earthwerks Incorporated | Jackal | [7] |
Kendall | Kali Yama - Alphard Trading Corporation | Hercules | [8] |
Kalidasa | Kali Yama Weapons Industries | Hercules | [8] |
Terra | Leopard Armor | Padilla | [9] |
Buzzsaw Anti-Missile System
Manufactured on | Manufactured by | Typically used in | References |
Al Na'ir | Wakazashi Enterprises | Bombardier | [10] |
Caph | General Systems | Exterminator | [11] |
Wasat | Renault-Prime | Flashman | [12] |
Hesperus II | Defiance Industries | Flashman | [12] |
Terra | Pandora 'Mech Works | Winston | [13] |
Ruchbah | Michaelson Heavy Industries | Hexareme | [14] |
CGS-AMA Anti-Missile System
Manufactured on | Manufactured by | Typically used in | References |
Braunschweig | Imperial BattleMechs | Star Python | [15] |
Chosatsugai no Kunai
Manufactured on | Manufactured by | Typically used in | References |
New Samarkand | New Samarkand Metals | Narukami | [16] |
Unity | Pesht Motors | Mamono | [17] |
Dover | Wakazashi Enterprises | Nishikigoi | [18] |
Deprus Swarmshot Anti-Missile System
Manufactured on | Manufactured by | Typically used in | References |
Shiro III | Irian BattleMechs Unlimited | Stalker | [19][20] |
Tukayyid | [21] |
"Goalkeeper" Anti-Missile System
Manufactured on | Manufactured by | Typically used in | References |
Various | Various | Ishtar | [22] |
Spital | Benson and Bjorn | Vidar | [23] |
Dante | Snow Raven Industrial Complex Alpha | Deimos | [24] |
Lindblad Shotgun Anti-Missile System
Ma Mien Anti-Missile System
Manufactured on | Manufactured by | Typically used in | References |
Stewart | Corean Enterprises MacAdams-Suharno | Sirocco | [35] |
MainFire Point Defense Anti-Missile System
Manufactured on | Manufactured by | Typically used in | References |
Hesperus II | Defiance Industries | Berserker | [36] |
New Avalon | Corean Enterprises | Sortek | [37] |
Salem | General Motors | Destrier, Challenger | [38][39] |
Terra | Aldis Industries | Padilla | [40] |
New Syrtis | Johnston Industries | Goblin | [41] |
Kathil | General Motors | Challenger | [42] |
Kirklin | Kallon Weapon Industries | Challenger | [43] |
Talon | Kallon Weapon Industries | Hornet | [44] |
McArthur Anti-Missile System
Originally developed by Mitchell Vehicles, the McArthur AMS is cited as one of the most popular models of Anti-Missile Systems in the post-Clan Invasion Inner Sphere.[2] Despite being considered superior to other Star League era systems like the Burrow, the McArthur is not without fault. Models fitted to the Spartan were frequently prone to jamming when the 'Mech either ran or performed torso twists, ultimately the issue was traced to the placement at the Spartan's waist, with ComStar field engineers overcoming the issue during the Battle of Tukayyid by moving the system higher up in the right torso.[45][46]
McArthur II Anti-Missile System
Manufactured on | Manufactured by | Typically used in | References |
Terra | Blankenburg Technologies | Grim Reaper | [59] |
Taurus | Taurus Territorial Industries | Brahma | [60] |
Shield-1 Anti-Missile System
Manufactured on | Manufactured by | Typically used in | References |
Babylon | Coyote Industrial | Masauwu | [61] |
Shield-3 Anti-Missile System
Manufactured on | Manufactured by | Typically used in | References |
Tokasha | Tokasha Mechworks | Stone Rhino (Behemoth) 2 | [62] |
Weingarten | W-7 Facilities | Lobo | [63] |
Shield 3A Anti-Missile System
Manufactured on | Manufactured by | Typically used in | References |
Weingarten | W-7 Facilities | Night Wolf | [64] |
SureFire 444
Developed by Coventry Metal Works, the SureFire 444 (also rendered as the Sure Fire 444) is cited as one of the most popular models of Anti-Missile Systems in the post-Clan Invasion Inner Sphere,[2] available over the counter to anyone with enough C-Bills.[65]
Manufactured on | Manufactured by | Typically used in | References |
Coventry | Coventry Metal Works | Firestarter | [66] |
Bryant | Lantren Corporation | Grasshopper | [67] |
Terra | Aldis Industries | Trajan | [68] |
Terra | Coventry/Earthwerks Combine | Falcon | [69] |
Outreach | Blackwell Industries | Falcon | [70] |
Sudeten | Olivetti Weaponry | Thunderbolt | [71] |
Loxley | Blue Shot Weapons | Schildkrote | [72] |
Arc-Royal | Arc-Royal MechWorks | Verfolger | [73] |
BattleMaster | [74] |
Voelkers Parasol Anti-Missile System
Developed by Corean Enterprises, the Voelkers Parasol is cited as one of the most popular models of Anti-Missile Systems in the post-Clan Invasion Inner Sphere.[2]
Manufactured on | Manufactured by | Typically used in | References |
Stewart | Corean Enterprises | Locust | [75][76] |
Yori Flyswatter Anti-Missile System
Developed by Yori 'Mech Works, the Yori Flyswatter is cited as one of the most popular models of Anti-Missile Systems in the post-Clan Invasion Inner Sphere.[2]
Manufactured on | Manufactured by | Typically used in | References |
Al Na'ir | Yori 'Mech Works | Atlas | [77] |
Quentin | Independence Weaponry | Atlas | [78] |
Luthien | Luthien Armor Works | Komodo | [79] |
Talon | Kallon Industries | Penetrator | [80] |
Unity | Pesht Motors | Teppo | [81] |
References
- ↑ 1.0 1.1 Second Succession War, p. 102, "Weapons and Equipment Extinction Table"
- ↑ 2.0 2.1 2.2 2.3 2.4 TechManual, p. 204, "Anti-Missile System"
- ↑ 3.0 3.1 3.2 Total Warfare, p. 129, "Anti-Missile System
- ↑ 4.0 4.1 Tactical Operations, p. 100
- ↑ Rhonda's Irregulars, p. 32
- ↑ TRO: 3055 Upgrade, p. 68
- ↑ TRO: 3055 Upgrade, p. 20
- ↑ 8.0 8.1 TRO: 3055 Upgrade, p. 56
- ↑ TRO: 3058 Upgrade, p. 200
- ↑ TRO: 3050 Upgrade, p. 206
- ↑ TRO: 3050 Upgrade, p. 208
- ↑ 12.0 12.1 TRO: 3050 Upgrade, p. 214
- ↑ TRO: 3085, p. 40
- ↑ TRO: 3150, p. 100
- ↑ Recognition Guide: ilClan, Vol. 23, p. 4
- ↑ Technical Readout: 3145 Draconis Combine, p. 28, "Produced Narukami Components"
- ↑ Technical Readout: 3145 Draconis Combine, p. 22, "Produced Mamono Components"
- ↑ TRO: Prototypes, p. 66
- ↑ TRO:3050, p.198
- ↑ TRO: 3050 Revised, p. 170
- ↑ Objective Raids, p. 180
- ↑ TRO: 3060, p. 62
- ↑ TRO: Prototypes, p. 78
- ↑ TRO: 3085, p. 54
- ↑ TRO: 3050, p. 59, 111
- ↑ TRO: 3050, p. 59
- ↑ TRO: 3050, p. 146,147
- ↑ TRO: 3050, p. 156, 157
- ↑ TRO: 3050, p. 156, 157
- ↑ TRO: 3050, p. 172, 173
- ↑ TRO: 3075, p. 82
- ↑ TRO: 3058, p. 132
- ↑ Objective Raids, p. 136
- ↑ 34.0 34.1 TRO: 3145, p. 94
- ↑ Recognition Guide: ilClan, Vol. 23, p. 4
- ↑ TRO: Clan Invasion, p. 188
- ↑ TRO: 3150, p. 68
- ↑ TRO: 3150, p. 108
- ↑ TRO: 3058 Upgrade, p. 114
- ↑ XTRO: Republic, Vol. 3, p. 13
- ↑ TRO: 3058 Upgrade, p. 84
- ↑ TRO: 3058 Upgrade, p. 114
- ↑ TRO: 3058 Upgrade, p. 114
- ↑ TRO: 3050 Upgrade, p. 10
- ↑ Rhonda's Irregulars, p. 32, "Type: SPT-N1 Spartan"
- ↑ Technical Readout: 3058 Upgrade, p. 220, "SPT-N2 Spartan"
- ↑ TRO: 3055 Upgrade, p. 14
- ↑ TRO: 3055 Upgrade, p. 76
- ↑ TRO: 3055 Upgrade, p. 82
- ↑ TRO: Irregulars, p. 12
- ↑ TRO: Jihad, p. 72
- ↑ TRO: 3058 Upgrade, p. 220
- ↑ TRO: 3075, p. 170
- ↑ TRO: Jihad, p. 148
- ↑ TRO: Succession Wars, p. 130
- ↑ 56.0 56.1 TRO: Succession Wars, p. 130
- ↑ TRO: 3058, p. 96
- ↑ 58.0 58.1 Historical: Operation Klondike, p. 166
- ↑ TRO: 3055 Upgrade, p. 44
- ↑ TRO: 3085, p. 88
- ↑ TRO: Golden Century, p. 34
- ↑ TRO: 3055 Upgrade, p. 120
- ↑ TRO: 3067, p. 112
- ↑ TRO: 3085, p. 174
- ↑ Technical Readout: 3050, p. 64 "Inner Sphere - Light 'Mechs - Falcon"
- ↑ TRO: 3050 Upgrade, p. 24
- ↑ TRO: 3050 Upgrade, p. 80
- ↑ TRO: 3085, p. 46
- ↑ TRO: 3050 Upgrade, p. 16
- ↑ TRO: 3050 Upgrade, p. 14
- ↑ TRO: 3050, p. 160
- ↑ TRO: 3145, p. 76
- ↑ TRO: 3067, p. 80
- ↑ TRO: 3050, p. 192
- ↑ Objective Raids, p. 135
- ↑ TRO: 3050, pp. 54, 55
- ↑ TRO:3050 Upgrade, p. 108
- ↑ TRO:3050 Upgrade, p. 108
- ↑ TRO:3055 Upgrade, p. 32
- ↑ TRO:3055 Upgrade, p. 64
- ↑ TRO:3085 Supplemental, p. 20
Bibliography
- BattleTech Compendium: Rules of Warfare
- BattleTech Master Rules
- Combat Operations
- Maximum Tech
- Rhonda's Irregulars (scenario pack)
- Second Succession War (Sourcebook)
- Tactical Operations
- Total Warfare
- TechManual
- Technical Readout: 3050
- Technical Readout: 3145 Draconis Combine
- Technical Readout: Irregulars
- Technical Readout: Prototypes