Difference between revisions of "Muphrid"

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| planets            = 5<ref name=DA:RWp244/>
 
| planets            = 5<ref name=DA:RWp244/>
 
}}
 
}}
 +
 +
==System Description==
 +
'''Muphrid''' is located near the [[Zollikofen]] and [[Thorin]] systems.
  
 
==Political Affiliation==
 
==Political Affiliation==
Line 48: Line 51:
 
--------------------------------------------
 
--------------------------------------------
 
==Muphrid II==
 
==Muphrid II==
{{InfoBoxPlanetStandard
+
{{InfoBoxPlanet
 
| image              = Muphrid.jpg
 
| image              = Muphrid.jpg
| caption            = Orbital view
 
| imagewidth          = 180px
 
 
| name                = Muphrid II
 
| name                = Muphrid II
| position            = 2nd<ref name=DA:RWp244/>
+
| othernames          =
 +
| position            = Second<ref name=DA:RWp244/>
 
| distance            = 5.82 days<ref name=FC:CWp200/>
 
| distance            = 5.82 days<ref name=FC:CWp200/>
 
| moons              = 2 (Argeni, Insada)<ref name=DA:RWp244/>
 
| moons              = 2 (Argeni, Insada)<ref name=DA:RWp244/>
| day                =
 
 
| gravity            = 1.0<ref name=FC:CWp200/>
 
| gravity            = 1.0<ref name=FC:CWp200/>
| pressure            = Standard (Breathable)<ref name=FC:CWp200/><ref name=DA:RWp244/>
+
| pressure            = Standard (Breathable)<ref name=DA:RWp244/><ref name=FC:CWp200/>
 
| temperature        = 50°C (Warm-Temperate)<ref name=FC:CWp200/>
 
| temperature        = 50°C (Warm-Temperate)<ref name=FC:CWp200/>
| water              = 80%<ref name=FC:CWp200/><ref name=DA:RWp244/>
+
| water              = 80%<ref name=DA:RWp244/><ref name=FC:CWp200/>
| life                = Fish<ref name=FC:CWp200/><ref name=DA:RWp244/>
+
| life                = Fish<ref name=DA:RWp244/><ref name=FC:CWp200/>
| date                =  
+
| continents          = 3 (Shamrock, Ridgeway, MacArthur)<ref name=FC:CWp200/>
| year                = 3067<ref name=FC:CWp200/> - 3130<ref name=DA:RWp244/>
+
| colonized          =
| ruler              = [[Duke]] [[Raymond Fritz]] (3067)<ref name=FC:CWp200/><br>Raymond Fritz, Governor (3130)<ref name=DARoSp22>''Dark Age: Republic of the Sphere'', p. 22: "Prefecture IX"</ref><ref name=DA:RWp244/> - [[3135]]<ref>''3135 PDA Journals'', p. 48: "31 May 3135"</ref>)<br>[[Gerhardt O'Malloy]], Legate (3130)<ref name=DARoSp22/>
+
| demonym            =
 +
| language            =
 +
| religion            =  
 +
| population          = 737,210,000 (3067),<ref name=FC:CWp200/><br>1,137,000,000 (3130)<ref name=DA:RWp244/><ref name=DARoSp22>''Dark Age: Republic of the Sphere'', p. 22: "Prefecture IX"</ref>
 +
| ruler              = [[Duke of Muphrid]]
 +
| political          = [[Planetary Governor of Muphrid|Planetary Governor]]
 +
| commander          = Legate [[Gerhardt O'Malloy]] (3130)<ref name=DARoSp22/>
 
| capital            = New Dublin<ref name=DA:RWp244/>
 
| capital            = New Dublin<ref name=DA:RWp244/>
| population          = 737,210,000 (3067)<ref name=FC:CWp200/><br>1,137,000,000 (3130)<ref name=DA:RWp244/><ref name=DARoSp22/>
 
| USIIR              = B-B-B-B-A<ref name=FC:CWp200/>
 
 
| hpg                = B<ref name=FC:CWp200/>
 
| hpg                = B<ref name=FC:CWp200/>
 +
| hpgrep              =
 
}}
 
}}
 
 
===Planetary History===
 
===Planetary History===
Settled within a few months of the colonization of the nearby world of [[Thorin]],<ref name=DA:RWp244/> '''Muphrid''' was one of the first worlds to be colonized by humanity.<ref name="DARW(3130)p253">''Dark Age Republic Worlds (3130)'', p. 253: "Thorin"</ref> Drawing on Thorin's example, Muphrid enacted strict zoning laws to preserve Muphrid's natural beauty, carefully limiting industrial expansion. The continent of MacArthur was declared to be a low-technology area and would remain almost completely untamed, with the few settlements there devoted to farming, logging and fishing; the continent would continue to be largely dominated by thick, untouched jungles thereafter.<ref name=DA:RWp244/>
+
Settled within a few months of the colonization of the nearby world of [[Thorin]],<ref name=DA:RWp244/> Muphrid was one of the first worlds to be colonized by humanity.<ref name="DARW(3130)p253">''Dark Age Republic Worlds (3130)'', p. 253: "Thorin"</ref> Drawing on Thorin's example, Muphrid enacted strict zoning laws to preserve Muphrid's natural beauty, carefully limiting industrial expansion. The continent of MacArthur was declared to be a low-technology area and would remain almost completely untamed, with the few settlements there devoted to farming, logging and fishing; the continent would continue to be largely dominated by thick, untouched jungles thereafter.<ref name=DA:RWp244/>
  
 
The settlers designated Shamrock as the industrial region of Muphrid, while Ridgeway was exploited for both mining and agriculture. The zoning laws put in place influenced the development of the settlements on each continent; Ridgeway went on to develop smaller towns than the cities of Shamrock and those towns would be a mixture of settlements dedicated to granite and ore mining or a mix of agricultural communities and ranches.<ref name=DA:RWp244/>
 
The settlers designated Shamrock as the industrial region of Muphrid, while Ridgeway was exploited for both mining and agriculture. The zoning laws put in place influenced the development of the settlements on each continent; Ridgeway went on to develop smaller towns than the cities of Shamrock and those towns would be a mixture of settlements dedicated to granite and ore mining or a mix of agricultural communities and ranches.<ref name=DA:RWp244/>
Line 80: Line 85:
 
====The Star League====
 
====The Star League====
 
The [[Star League Defense Force]] established a number of [[Castles Brian]] on Muphrid, but those hidden complexes that survived the [[Amaris Civil War]] were destroyed during or just after the fall of the Star League. Despite the destruction of the various military fortresses rumors would persist for centuries that the Star League had hidden a research facility deep in the jungles of MacArthur, and innumerable groups of explorers would launch expeditions into the jungles in pursuit of the facility and the secrets it might hold.<ref name=DA:RWp244/>
 
The [[Star League Defense Force]] established a number of [[Castles Brian]] on Muphrid, but those hidden complexes that survived the [[Amaris Civil War]] were destroyed during or just after the fall of the Star League. Despite the destruction of the various military fortresses rumors would persist for centuries that the Star League had hidden a research facility deep in the jungles of MacArthur, and innumerable groups of explorers would launch expeditions into the jungles in pursuit of the facility and the secrets it might hold.<ref name=DA:RWp244/>
 +
 +
{{ApocryphalContentStart}}
 +
====FedCom Accords====
 +
Once a respected member of Steiner High Command, [[General]] [[Lionel Stanz]] was vehemently opposed to Steiner's alliance with House Davion and he resigned in frustration. In early [[3028]], Steiner intelligence learned that Stanz had stolen a [[Killer Whale#Variants|Peacemaker]] nuclear device and was threatening to cleanse the [[Skye Province]] of foreigners, of which Muphrid had heavy immigrant populations from the [[Federated Suns]] and [[Draconis Combine]]. Because Stanz still had supporters inside Lyran command, a [[mercenary]] unit was contracted to intervene. They destroyed two relay stations and the remote detonator on Muphrid to prevent Stanz from launching the nuke, but he was able to escape off-world with it. [[Lyran Intelligence Corps#Loki|Loki]] agents tracked Stanz's [[JumpShip]] to [[Summer]], where the [[Fifth Lyran Guards]] and mercenaries were able to capture the warhead and kill Stanz in the process.<ref name=MW5M>''MechWarrior 5: Mercenaries'', "Stop the Launch"</ref>
 +
{{ApocryphalContentEnd}}
  
 
====FedCom Civil War====
 
====FedCom Civil War====
In mid-[[3062]] Lyran [[General of the Armies]] [[Nondi Steiner]] deployed two battalions of the [[Fifteenth Arcturan Guards]] to Muphrid, while deploying the third battalion to nearby [[Thorin]] as part of efforts to head off discontent and a potential civil uprising within the Federated Commonwealth's [[Freedom Theater]]. Tensions continued to mount on Thorin, with revolution breaking out on the 8th of December after the death of prominent journalist - who also happened to be the brother of [[Leutnant-Colonel]] [[Archer Christifori]], commander of the militia on Thorin and war hero.<ref name="FCCWp34"/>
+
In mid-[[3062]], Lyran [[General of the Armies]] [[Nondi Steiner]] deployed two battalions of the [[Fifteenth Arcturan Guards]] to Muphrid, while deploying the third battalion to nearby Thorin as part of efforts to head off discontent and a potential civil uprising within the Federated Commonwealth's [[Freedom Theater]]. Tensions continued to mount on Thorin, with revolution breaking out on the 8th of December after the death of prominent journalist - who also happened to be the brother of [[Leutnant-Colonel]] [[Archer Christifori]], commander of the militia on Thorin and war hero.<ref name="FCCWp34"/>
  
 
Deadlocked on Thorin, [[Colonel]] [[Felix Blucher]] of the Fifteenth dispatched orders in early January [[3063]] for the Guards' second battalion to relocate from Muphrid to Thorin. Tipped off by informants, Christifori deployed and led a strike team to Muphrid. Christifori's 'Mechs and DropShips landed very close to the Guards' second battalion at the Calenaton Spaceport, allowing him to quickly destroy one of the battalion's three grounded DropShips. After the Guards surrendered, Christifori spent two weeks preparing and then took his forces back to Thorin, this time using the two surviving DropShips from the Guards' second battalion. Christifori then used those DropShips in a gambit against Blucher that led to Blucher's surrender on the 2nd of February 3063. As part of the agreement, Blucher left his equipment behind on Thorin, took his troops to Muphrid to rejoin the Guards' third battalion, and then withdraw all of his forces to [[Lyons]].<ref name="FCCWp34"/>
 
Deadlocked on Thorin, [[Colonel]] [[Felix Blucher]] of the Fifteenth dispatched orders in early January [[3063]] for the Guards' second battalion to relocate from Muphrid to Thorin. Tipped off by informants, Christifori deployed and led a strike team to Muphrid. Christifori's 'Mechs and DropShips landed very close to the Guards' second battalion at the Calenaton Spaceport, allowing him to quickly destroy one of the battalion's three grounded DropShips. After the Guards surrendered, Christifori spent two weeks preparing and then took his forces back to Thorin, this time using the two surviving DropShips from the Guards' second battalion. Christifori then used those DropShips in a gambit against Blucher that led to Blucher's surrender on the 2nd of February 3063. As part of the agreement, Blucher left his equipment behind on Thorin, took his troops to Muphrid to rejoin the Guards' third battalion, and then withdraw all of his forces to [[Lyons]].<ref name="FCCWp34"/>
Line 89: Line 99:
 
Muphrid was incorporated into the Word of Blake Protectorate by conquest on 7 October [[3068]]; the [[Word of Blake]] forces responsible for conquering Muphrid allegedly used tactical nuclear weapons to secure their hold on the planet.<ref name="J:FRp46">''Jihad: Final Reckoning'', p. 46: "The Jihad in Review"</ref> Despite the use of nuclear weapons the majority of the damage inflicted by the Blakists was limited to the capital and a number of major cities.<ref name=DA:RWp244/>
 
Muphrid was incorporated into the Word of Blake Protectorate by conquest on 7 October [[3068]]; the [[Word of Blake]] forces responsible for conquering Muphrid allegedly used tactical nuclear weapons to secure their hold on the planet.<ref name="J:FRp46">''Jihad: Final Reckoning'', p. 46: "The Jihad in Review"</ref> Despite the use of nuclear weapons the majority of the damage inflicted by the Blakists was limited to the capital and a number of major cities.<ref name=DA:RWp244/>
  
By the end of December 3079 Muphrid was one of more than twenty planets to have suffered an outbreak of the [[Redburn Virus]], and one of eight to suffer from an infection rate of more than 150 out of every 100,000 people, as well as a mortality rate of more than 30 per 100,000 from the virus.<ref name="J:FRp13">''Jihad: Final Reckoning'', p. 13: "Plagued By Blake"</ref>
+
By the end of December 3079, Muphrid was one of more than twenty planets to have suffered an outbreak of the [[Redburn Virus]], and one of eight to suffer from an infection rate of more than 150 out of every 100,000 people, as well as a mortality rate of more than 30 per 100,000 from the virus.<ref name="J:FRp13">''Jihad: Final Reckoning'', p. 13: "Plagued By Blake"</ref>
  
 
====The Dark Age====
 
====The Dark Age====
During the [[Dark Age]] the population of Muphrid repaired the majority of the damage inflicted on their world during the Jihad, and the world continued to retain much of its natural splendor, while the population continued their lives as they had always done. Memorials to those who fell defending the planet against the Blakists were erected in the capital city of New Dublin as well as in Calenaton, Mechanicsburg and Port MacArthur.<ref name=DA:RWp244/>
+
During the [[Dark Age]], the population of Muphrid repaired the majority of the damage inflicted on their world during the Jihad, and the world continued to retain much of its natural splendor, while the population continued their lives as they had always done. Memorials to those who fell defending the planet against the Blakists were erected in the capital city of New Dublin as well as in Calenaton, Mechanicsburg and Port MacArthur.<ref name=DA:RWp244/>
  
Following the [[Blackout]] Muphrid was isolated from the Inner Sphere at large until [[3149]] by [[Fortress Republic]]. After [[The Wall|the Wall]] was dropped Muphrid fell to [[Clan Jade Falcon]] in November [[3150]] during [[Malvina Hazen|Malvina Hazen's]] dash for [[Terra]].<ref name="ER:3145p10"/><ref name=SFp101/><ref name=SFp103/>
+
Following the [[Blackout]], Muphrid was isolated from the Inner Sphere at large until [[3149]] by [[Fortress Republic]]. After [[The Wall|the Wall]] was dropped Muphrid fell to [[Clan Jade Falcon]] in November [[3150]] during [[Malvina Hazen|Malvina Hazen's]] dash for [[Terra]].<ref name="ER:3145p10"/><ref name=SFp101/><ref name=SFp103/>
  
 
===Military Deployment===
 
===Military Deployment===
Line 111: Line 121:
  
 
===Geography===
 
===Geography===
Blessed with mild seasons, expansive seas and fertile soil that led to thick vegetation developing on the major landmasses, Muphrid has three major continents in the temperate zone: MacArthur, Ridgeway and Shamrock. Of the three continents MacArthur lies furthest south, whilst Shamrock is in the northeast; to the west of Shamrock is Ridgeway.<ref name=DA:RWp244/> The northwestern coast of Shamrock is covered in thick forests and rolling hills, and is rich in precious metals. The eastern region of Shamrock is dominated by mountains kept perpetually in winter, while the southern portion of Shamrock is covered in jungle.<ref name=FC:CWp200/>
+
Blessed with mild seasons, expansive seas, and fertile soil that led to thick vegetation developing on the major landmasses, Muphrid has three major continents in the temperate zone: MacArthur, Ridgeway, and Shamrock. MacArthur lies furthest south, Shamrock is in the northeast, and to the west of Shamrock is Ridgeway.<ref name=DA:RWp244/> The northwestern coast of Shamrock is covered in thick forests and rolling hills and is rich in precious metals. The eastern region of Shamrock is dominated by mountains kept perpetually in winter, while the southern portion of Shamrock is covered in jungle.<ref name=FC:CWp200/>
  
In contrast with Shamrock, the continent of Ridgeway is dominated by two distinct regions; one half of the continent consists of large agricultural sectors, while the remainder consists of gravel mines and pits. The third continent, MacArthur, lies mostly in the equator and is dominated by thick jungle.<ref name=FC:CWp200/>
+
In contrast with Shamrock, the continent of Ridgeway is dominated by two distinct regions: one half of the continent consists of large agricultural sectors, while the remainder consists of gravel mines and pits. The third continent, MacArthur, lies mostly in the equator and is dominated by wide stretches of humid, thick jungles.<ref name=FC:CWp200/><ref name=FM:SLDFp187>''Field Manual: SLDF'', p. 197: "30th Jump Infantry Division"</ref>
 
 
Muphrid also has a humid equatorial belt with wide stretches of teeming jungles.<ref>''Field Manual: SLDF'', p. 197: "30th Jump Infantry Division"</ref>
 
  
 
{{ApocryphalContentStart}}
 
{{ApocryphalContentStart}}
In the ''[[MechWarrior 5: Mercenaries]]'' [[MechWarrior 5: Mercenaries/High Reward Quests|High Reward Quest]] "Stop the Launch," Muphrid is depicted as an iron oxide biome with good visibility.<ref name=MW5M>''MechWarrior 5: Mercenaries'', "Stop the Launch"</ref>
+
In the ''[[MechWarrior 5: Mercenaries]]'' [[MechWarrior 5: Mercenaries/High Reward Quests|High Reward Quest]] "Stop the Launch," Muphrid is depicted three times as an iron oxide biome with first good visibility, and later reduced/restricted visibility.<ref name=MW5M/>
 
{{ApocryphalContentEnd}}
 
{{ApocryphalContentEnd}}
  
 
===Planetary Locations===
 
===Planetary Locations===
{{scrollbox|
+
* Calenaton SpacePort: located south of New Dublin; the site of a notable battle during the FedCom Civil War<ref name="FCCWp34"/> <ref name=FC:CWp200/>
* Calenaton SpacePort: the site of a notable battle during the FedCom Civil War.<ref name="FCCWp34"/> Located south of New Dublin.<ref name=FC:CWp200/>
+
* New Dublin: the planetary capital city, located on the northwestern coast of Shamrock<ref name=FC:CWp200/>
* New Dublin: the planetary capital city, located on the northwestern coast of Shamrock.<ref name=FC:CWp200/>
+
 
}}
+
==Notes==
 +
* In German products, the planet's proper name was altered to '''Murphrid'''. The reason is unclear, since the common German transliteration from the star system's traditional Arab name ''mufrad ar-rāmiḥ'' would be ''Mufrid''. The error appears for the first time in [[FanPro]]'s 1995 original publication ''[[Atlas der Inneren Sphäre]]'' and replicates for instance throughout all German translations of BattleTech novels around [[FedCom Civil War]], in which the planet is repeatedly mentioned.
 +
 
 
==Map Gallery==
 
==Map Gallery==
 
<div class="system-map-gallery"></div>
 
<div class="system-map-gallery"></div>
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|-
 
|-
 
|}
 
|}
 
==Notes==
 
* In German products, the planet's proper name was altered to '''Murphrid'''. The reason is unclear, since the common German transliteration from the star system's traditional Arab name ''mufrad ar-rāmiḥ'' would be ''Mufrid''. The error appears for the first time in [[FanPro]]'s 1995 original publication ''[[Atlas der Inneren Sphäre]]'' and replicates for instance throughout all German translations of BattleTech novels around [[FedCom Civil War]], in which the planet is repeatedly mentioned.
 
  
 
==References==
 
==References==
Line 332: Line 339:
  
 
==Bibliography==
 
==Bibliography==
<div class="desktop-3-col">
+
{{div col|colwidth=25em}}
 
* ''[[3135 PDA Journals]]''
 
* ''[[3135 PDA Journals]]''
 
* ''[[Call of Duty]]'' (novel)
 
* ''[[Call of Duty]]'' (novel)
Line 359: Line 366:
 
* ''[[MechWarrior 5: Mercenaries]]'' (video game)
 
* ''[[MechWarrior 5: Mercenaries]]'' (video game)
 
* ''[[Shattered Fortress]]''
 
* ''[[Shattered Fortress]]''
</div>
+
{{div col end}}
 
 
  
 
[[Category:Systems|Muphrid]]
 
[[Category:Systems|Muphrid]]

Revision as of 07:48, 23 April 2024

Muphrid
Muphrid 3151.svg
System Information
X:Y Coordinates-27.402 : 15.207[e]
Spectral classG8V[1][2]
Recharge time190 hours[2]
Recharge station(s)None[2]
Planet(s)5[1]

System Description

Muphrid is located near the Zollikofen and Thorin systems.

Political Affiliation


Muphrid II

Muphrid II
Muphrid.jpg
Astrophysical
System positionSecond[1]
Jump Point distance5.82 days[2]
Moons2 (Argeni, Insada)[1]
Geophysical
Surface gravity1.0[2]
Atmospheric pressureStandard (Breathable)[1][2]
Equatorial temperature50°C (Warm-Temperate)[2]
Surface water80%[1][2]
Highest native lifeFish[1][2]
Landmasses3 (Shamrock, Ridgeway, MacArthur)[2]
History and Culture
Population737,210,000 (3067),[2]
1,137,000,000 (3130)[1][40]
Government and Infrastructure
Noble RulerDuke of Muphrid
Political LeaderPlanetary Governor
Military CommanderLegate Gerhardt O'Malloy (3130)[40]
CapitalNew Dublin[1]
HPG ClassB[2]

Planetary History

Settled within a few months of the colonization of the nearby world of Thorin,[1] Muphrid was one of the first worlds to be colonized by humanity.[41] Drawing on Thorin's example, Muphrid enacted strict zoning laws to preserve Muphrid's natural beauty, carefully limiting industrial expansion. The continent of MacArthur was declared to be a low-technology area and would remain almost completely untamed, with the few settlements there devoted to farming, logging and fishing; the continent would continue to be largely dominated by thick, untouched jungles thereafter.[1]

The settlers designated Shamrock as the industrial region of Muphrid, while Ridgeway was exploited for both mining and agriculture. The zoning laws put in place influenced the development of the settlements on each continent; Ridgeway went on to develop smaller towns than the cities of Shamrock and those towns would be a mixture of settlements dedicated to granite and ore mining or a mix of agricultural communities and ranches.[1]

Muphrid was one of the worlds that remained a part of the Terran Alliance following the Outer Reaches Rebellion and the Demarcation Declaration of 2242,[3] and became one of the worlds within the Alliance Core region of the Terran Hegemony.[8]

The Star League

The Star League Defense Force established a number of Castles Brian on Muphrid, but those hidden complexes that survived the Amaris Civil War were destroyed during or just after the fall of the Star League. Despite the destruction of the various military fortresses rumors would persist for centuries that the Star League had hidden a research facility deep in the jungles of MacArthur, and innumerable groups of explorers would launch expeditions into the jungles in pursuit of the facility and the secrets it might hold.[1]

Apocryphal Content Starts

The information after this notice comes from apocryphal sources; the canonicity of such information is uncertain.
Please view the reference page for information regarding their canonicity.

FedCom Accords

Once a respected member of Steiner High Command, General Lionel Stanz was vehemently opposed to Steiner's alliance with House Davion and he resigned in frustration. In early 3028, Steiner intelligence learned that Stanz had stolen a Peacemaker nuclear device and was threatening to cleanse the Skye Province of foreigners, of which Muphrid had heavy immigrant populations from the Federated Suns and Draconis Combine. Because Stanz still had supporters inside Lyran command, a mercenary unit was contracted to intervene. They destroyed two relay stations and the remote detonator on Muphrid to prevent Stanz from launching the nuke, but he was able to escape off-world with it. Loki agents tracked Stanz's JumpShip to Summer, where the Fifth Lyran Guards and mercenaries were able to capture the warhead and kill Stanz in the process.[42]

Apocryphal Content Ends

FedCom Civil War

In mid-3062, Lyran General of the Armies Nondi Steiner deployed two battalions of the Fifteenth Arcturan Guards to Muphrid, while deploying the third battalion to nearby Thorin as part of efforts to head off discontent and a potential civil uprising within the Federated Commonwealth's Freedom Theater. Tensions continued to mount on Thorin, with revolution breaking out on the 8th of December after the death of prominent journalist - who also happened to be the brother of Leutnant-Colonel Archer Christifori, commander of the militia on Thorin and war hero.[43]

Deadlocked on Thorin, Colonel Felix Blucher of the Fifteenth dispatched orders in early January 3063 for the Guards' second battalion to relocate from Muphrid to Thorin. Tipped off by informants, Christifori deployed and led a strike team to Muphrid. Christifori's 'Mechs and DropShips landed very close to the Guards' second battalion at the Calenaton Spaceport, allowing him to quickly destroy one of the battalion's three grounded DropShips. After the Guards surrendered, Christifori spent two weeks preparing and then took his forces back to Thorin, this time using the two surviving DropShips from the Guards' second battalion. Christifori then used those DropShips in a gambit against Blucher that led to Blucher's surrender on the 2nd of February 3063. As part of the agreement, Blucher left his equipment behind on Thorin, took his troops to Muphrid to rejoin the Guards' third battalion, and then withdraw all of his forces to Lyons.[43]

The Jihad

Muphrid was incorporated into the Word of Blake Protectorate by conquest on 7 October 3068; the Word of Blake forces responsible for conquering Muphrid allegedly used tactical nuclear weapons to secure their hold on the planet.[30] Despite the use of nuclear weapons the majority of the damage inflicted by the Blakists was limited to the capital and a number of major cities.[1]

By the end of December 3079, Muphrid was one of more than twenty planets to have suffered an outbreak of the Redburn Virus, and one of eight to suffer from an infection rate of more than 150 out of every 100,000 people, as well as a mortality rate of more than 30 per 100,000 from the virus.[44]

The Dark Age

During the Dark Age, the population of Muphrid repaired the majority of the damage inflicted on their world during the Jihad, and the world continued to retain much of its natural splendor, while the population continued their lives as they had always done. Memorials to those who fell defending the planet against the Blakists were erected in the capital city of New Dublin as well as in Calenaton, Mechanicsburg and Port MacArthur.[1]

Following the Blackout, Muphrid was isolated from the Inner Sphere at large until 3149 by Fortress Republic. After the Wall was dropped Muphrid fell to Clan Jade Falcon in November 3150 during Malvina Hazen's dash for Terra.[35][38][39]

Military Deployment

2821

3062

  • Second Battalion[43]
  • Third Battalion[43]

3068–3070

Geography

Blessed with mild seasons, expansive seas, and fertile soil that led to thick vegetation developing on the major landmasses, Muphrid has three major continents in the temperate zone: MacArthur, Ridgeway, and Shamrock. MacArthur lies furthest south, Shamrock is in the northeast, and to the west of Shamrock is Ridgeway.[1] The northwestern coast of Shamrock is covered in thick forests and rolling hills and is rich in precious metals. The eastern region of Shamrock is dominated by mountains kept perpetually in winter, while the southern portion of Shamrock is covered in jungle.[2]

In contrast with Shamrock, the continent of Ridgeway is dominated by two distinct regions: one half of the continent consists of large agricultural sectors, while the remainder consists of gravel mines and pits. The third continent, MacArthur, lies mostly in the equator and is dominated by wide stretches of humid, thick jungles.[2][48]

Apocryphal Content Starts

The information after this notice comes from apocryphal sources; the canonicity of such information is uncertain.
Please view the reference page for information regarding their canonicity.

In the MechWarrior 5: Mercenaries High Reward Quest "Stop the Launch," Muphrid is depicted three times as an iron oxide biome with first good visibility, and later reduced/restricted visibility.[42]

Apocryphal Content Ends

Planetary Locations

  • Calenaton SpacePort: located south of New Dublin; the site of a notable battle during the FedCom Civil War[43] [2]
  • New Dublin: the planetary capital city, located on the northwestern coast of Shamrock[2]

Notes

  • In German products, the planet's proper name was altered to Murphrid. The reason is unclear, since the common German transliteration from the star system's traditional Arab name mufrad ar-rāmiḥ would be Mufrid. The error appears for the first time in FanPro's 1995 original publication Atlas der Inneren Sphäre and replicates for instance throughout all German translations of BattleTech novels around FedCom Civil War, in which the planet is repeatedly mentioned.

Map Gallery

Nearby Systems

Closest 84 systems (82 within 60 light-years)
Distance in light years, closest systems first:
Zollikofen 4.4 Thorin 8.2 Chara 9.0 Lipton 10.9
Menkent 13.4 Rocky 14.3 Zavijava 16.1 Haddings 16.7
Tau Ceti 19.3 Denebola 19.8 Xi Ursae Majoris 20.1 Summer 20.2
Yorii 20.3 Killbourn 22.4 Oliver 22.7 Lyons 23.9
Graham 25.9 Rigil Kentarus 27.6 Mizar 27.7 Nusakan 29.0
Afleir 30.0 Ko 30.2 Pollux 31.0 Alkalurops 31.2
Sol 31.3 Alioth 31.6 Imbros 31.6 Devil's Rock 31.8
Galatea 32.4 Asta 33.2 Sirius 33.9 Zosma 34.2
Castor 34.4 Procyon 34.5 Cor Caroli 34.9 Altair 36.3
Atria 38.2 Syrma 38.8 Milton 39.0 Dieron 39.6
Keid 39.6 Skondia 40.6 Zebebelgenubi 40.7 Dyev 41.8
Lone Star 41.9 Carver 42.1 Alchiba 42.5 Hechnar 42.6
Caph 43.3 Tabit 43.9 Marcus 44.1 Sabik 44.4
New Home 44.5 Wyatt 46.3 Callison 46.4 Skye 46.7
Athenry 47.7 New Dallas 49.1 Alcor 49.2 Fomalhaut 49.3
Bryant 49.6 Phecda 50.0 Talitha 50.3 Alphecca 50.6
Dromini 51.3 Saffel 53.1 Pike 53.3 Dubhe 53.3
New Stevens 54.1 Styx 54.2 Wing 54.5 Chaville 54.9
Outreach 55.5 Brownsville 56.3 Chertan 56.4 Van Diemen 57.1
Unukalhai 57.7 La Blon 57.8 Epsilon Eridani 58.5 Lambrecht 58.9
Moore 59.0 Gacrux 59.3 Bordon 60.3 Hall 61.0

References

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 1.14 1.15 Dark Age: Republic Worlds (3130), p. 244: "Muphrid"
  2. 2.00 2.01 2.02 2.03 2.04 2.05 2.06 2.07 2.08 2.09 2.10 2.11 2.12 2.13 2.14 2.15 FedCom Civil War, p. 200: "Muphrid"
  3. 3.0 3.1 Handbook: House Marik, p. 16
  4. Handbook: House Kurita, p. 18
  5. Handbook: House Steiner, p. 13
  6. Handbook: House Liao, p. 17
  7. Handbook: House Marik, p. 24
  8. 8.0 8.1 Historical: Reunification War, p. 159
  9. Era Report: 2750, p. 37
  10. Field Manual: SLDF, p. vii: "Inner Sphere - [2764] Map"
  11. Historical: Liberation of Terra Volume 1, p. 11
  12. Historical: Liberation of Terra Volume 1, p. 104
  13. 13.0 13.1 Historical: Liberation of Terra Volume 1, p. 138
  14. First Succession War, pp. 24–25
  15. Handbook: House Steiner, p. 36
  16. Historical: Liberation of Terra Volume 2, pp. 122–123
  17. First Succession War, pp. 112–113
  18. House Kurita (The Draconis Combine), p. 132
  19. Handbook: House Steiner, p. 47
  20. Handbook: House Steiner, p. 56
  21. Handbook: House Steiner, p. 59
  22. Historical: War of 3039, p. 133
  23. Era Report: 3052, p. 10
  24. Handbook: House Steiner, p. 61
  25. Era Report: 3052, pp. 22–23
  26. Era Report: 3062, pp. 10–11
  27. Era Report: 3062, pp. 28–29
  28. Handbook: House Steiner, p. 70
  29. Jihad: Final Reckoning, pp. 42–43
  30. 30.0 30.1 Jihad: Final Reckoning, p. 46: "The Jihad in Review"
  31. Jihad Secrets: The Blake Documents, pp. 64–65
  32. Field Report: Clans, p. 29
  33. Jihad: Final Reckoning, pp. 62–63
  34. Field Manual: 3085, p. vii: "Inner Sphere Map - [October 3085]"
  35. 35.0 35.1 Era Report: 3145, p. 9
  36. Era Report: 3145, p. 38
  37. Field Manual: 3145, p. VI: "Inner Sphere - 3145"
  38. 38.0 38.1 Shattered Fortress, p. 101
  39. 39.0 39.1 Shattered Fortress, p. 103
  40. 40.0 40.1 Dark Age: Republic of the Sphere, p. 22: "Prefecture IX"
  41. Dark Age Republic Worlds (3130), p. 253: "Thorin"
  42. 42.0 42.1 MechWarrior 5: Mercenaries, "Stop the Launch"
  43. 43.0 43.1 43.2 43.3 43.4 43.5 FedCom Civil War, pp. 34–35: "Thorin"
  44. Jihad: Final Reckoning, p. 13: "Plagued By Blake"
  45. First Succession War, p. 139: "First Succession War Deployment Table - LCAF"
  46. 46.0 46.1 Call of Duty, ch. 3
  47. Jihad Secrets: The Blake Documents, p. 110: "Word of Blake Mercenary Deployments"
  48. Field Manual: SLDF, p. 197: "30th Jump Infantry Division"

Bibliography